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Luka S.J.
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  • Just Asperger's. And stating it like that was wholly unnecessary in my humble opinion. How you said it before is understandable enough to me, thank you very much.
    Apparently something to do with the fact that for Steel and Ice, I'm using Essentials.
    Oh, no... don't go getting me thinking you're contradicting what you said on the R3D and Green 3D thread. I believe you said, and I quote, "By now you could have used Essentials, and had something already to show for it." This, among other times you sang the praises of Essentials on the same thread, got me thinking you said Essentials was, out of all known Pokémon engines out there, the easiest. I could be wrong, though.
    Since the relevant thread got closed before I could respond to you on it...

    I simply thought a thread was the only way to go. Are you trying to say I could've shared the idea with the others on the Atlantic Arts team? Or did you have other methods in mind for sharing my game idea?
    How's it been since you last criticized me for alleged laziness? Anyway, I just want to let you know that right now I'm at this point in learning how to create games with Gamestudio. I just thought I'd tell you that one part of that lesson interested me in particular as I was going along: "Well, we wrote a function that is supposed to run ok, but we haven't "called" it, we didn't make it start. Let's imagine that you want to celebrate your birthday and you hire a band. They arrive at your house and they sit in a corner without doing anything, waiting for your command. And you stand there, you don't tell them to start playing and you are wondering why you can't hear their music... The same thing happens with our function: we write its code, but then we must tell it to run." Reminds me of me, methinketh.

    ETA: I'll keep you updated as much as necessary as I progress.
    Hey man, just want to say that I stumbled on your Elite Battle scripts on YouTube, and I love it. Incredible work man! Seriously! Really aiming to create a game with a Fith Gen feel, and this is perfect! I'll make sure to credit you, just wanted to say thanks for it!
    Hi, I wanted to ask for help with a problem in Elite Battle I do not know if it happens only to me, but it's pretty heavy ...

    Well, by using the positioner to put my Fakemon in place to fit in the Pokédex, the sprite appeared repositioned back.

    I wonder if you can solve somehow, here is the picture of the problem that I have. The back sprite appears very down... :/

    http://oi57.tinypic.com/15oc9oi.jpg

    Thank you.

    PD: Sorry for my english, I'm spanish xD...
    More or less. In any case, I am planning a pair of games at the moment. I'm just waiting for an official response regarding whether or not threads for game pairs (e.g. the pre-existing core series games) are OK before making any announcements in the Progressing Games section.
    Sorry if I came across like that. In any case, were I to work on a Gen VI-style project, I'd be perfectly willing to listen to many suggestions. What I am interested in, of course, is creativity even in remakes. For my games, I'm perfectly content with working on the creative aspects thereof (e.g. preliminary artwork and story).
    Hi Luka
    how are you?
    I want to tell you about how to make heavy Pokemon jump on the ground than BOOOM like as ''Earthquake'' it is sand, look picture here http://prntscr.com/824ht0
    maybe you can do on essentials :)
    Everyone think it a good idea and definitely fun xd
    Thanks
    can you help me with a problem in pokemon essentials

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Script 'Interpreter' line 276: RuntimeError occurred.

    Script error within event 5, map 35 (Ingido Plateau):

    Exception: SyntaxError

    Message: (eval):1:in `pbExecuteScript'compile error
    (eval):1: syntax error
    pbTrainerIntro(:POKEMON TRAINER)
    ^

    ***Full script:

    pbTrainerIntro(:POKEMON TRAINER)
    Kernel.pbNoticePlayer(get_character(0))



    ---------------------------
    OK
    ---------------------------
    Ah, so that's why skype says you're away right now still XD. Meh, on the plus side your release inspired me a bit to start doing some things in game dev, just too lazy to re-learn essentials to make a proper game.
    I broke it already but then fixed it XD, and if you're wondering for some reason PC wont let me approve your post on my profile, which sucks.
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