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M.L
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  • Oh, those tiles, I thought they were for something else, alright, get a thread up soon :P
    Sounds like your getting a lot of stuff done, as for me, the last time I did something on my hack was around 1 month ago.
    Cool, and I would help you,but they cut my Internet at my house,so I have no way of getting the ips and sending it back
    If it's possible. Could you make some broken stuff tiles? Such as deceased trees, broken houses, spilled over lakes. The normal tornado carnage.
    Anything is fine though.
    I'm desperate...really...
    If you want to make a script like that then it would be similar to the one below. It is a very basic one that I whipped up in two minutes :P

    Spoiler:
    M.L....I know this is probably sudden or anything.
    But if you're not busy, can you help me as a tile inserter in my hack? :D
    Your script is kind of weird, since after asking the player if they want to turn on the light (and they say no) it will ask them if they want to turn it off again. Similarly, after initially choosing yes or no they will be asked if they want to turn it the other way around. No offence, but the way that this script is set up doesn't seem to be very good.

    Anyway, I've added some parts to your script which tell the game whether the light is on or not. When the light is turned on, flag 0x200 will become set, whereas if it is off, the flag will be cleared. You could also use a variable rather than flags if you want to.

    Spoiler:
    You have to use a type 01 levelscript which is designed to instantly perform setmaptile commands. Have it check the flag you used to mark the event and then change the tiles however you want. Because of the script type, you won't have to mess around with variables for it to work :)
    hey im going to be giving out places for you to map soon Just look on My Pokemon Relay thred
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