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During the end of round phase in PokeBattle_Battle, I've found something slightly peculiar. Everything runs fine up until
'@battlers[i].pbAbilitiesOnSwitchIn(false)' (Line 3372)
This seems to only run through once (it is nested in a 'for i in priority' loop). Subsequently, the next turn starts...
Well, I consider myself trumped Maruno. Thought I'd come back onto Pokecommunity with a grand entrance. Seems a bit bloated and rusty now :P
I've already replied to your PMs, so feel free to ignore them.
Also, a word to the wise. Caffeine overdoses tend to lead to unnecessarily complicated...
Edit: Never mind, I've got more time now so I'll just put it up.
You will need four variables & two switches for this. You might be able to do it with fewer, but I'm not worried about that at the moment.
Variable 1: ThisBin
Variable 2: BinOne
Variable 3: BinTwo
Variable 4: RandomNumber
Switch...
It looks like there is something wrong with either your script call in event 5 of map 125 (which I presume is where your fakemon is picked up) or with your entry in pokemon.txt. Providing a screenshot of the event (specifically the part where you call the script) as well as the entry in...
I'm going slightly against the grain here. A lot of people have said that this gen reminds them of Hoenn and the Gen III originals. I've never really been a big fan of those particular games (in fact I've never got to the League). I've been playing White for three days now, which may be too...
As with the other people that have posted a response here, I think that the main reason for a lack of representation for independent engines is down to the fact that RMXP, alongside Essentials, has a lot of the code already implemented. Should any developers want extra features, these can be...
Hi guys,
I've been trying to change the grass animation so that you can tint it with the day/night tint (which seems to go back to 0,0,0 for midnight). Does anyone know how this is done? I believe that the RPG::Animation class has the tone attribute but I'm not having any luck!
Dave: If you go...
Ah. This water problem has come up before. Now that it's been identified I'll speak to Boon about it. I had fixed it but I must have lost it after the virus (which I'm just going to call the DL-6 Incident)
A ha! It returns! I was hoping it wouldn't be too long before this was out up! Man you've made look downright unprofessional with your funky logos and custom made Poké Ball. Still, it looks like you're doing a good job. I can't wait to have a look at the next release and see what's new and...
Right. I'm making a brief return before I go back to drinking dangerous amounts of coffee and forgetting the existence of certain consonants. The project isn't as dead as we may once have thought, thanks to the defibrulators of Boonzeet. He's taking over on Pedapp so be nice! Thanks for the...
Hi everyone.
This might seem a bit sudden but I'm going to be stepping away from this project for several reasons. I realise a lot of you are just going to shrug your shoulders and throw obscenities my way, but I've been thinking about this for about a month. I'm going to list the reasons for...
Ok, Fraot! Glad you're enjoying it. hat problems are you havinf with your Pokédex? I can't think of anything that would stop it from working! I do love a good headscratcher though!
Bear with me guys, work has just kicked up a gear so my time is having to be managed very carefully! I swear I'll...
Holy moly! Run out of bandwidth for a few weeks and the place gets overrun! Ok, I'm going to try and cover as many questions/issues as possible but I may end up editing this post at a later date.
@Lots of people: You need to copy the scripts.rxdata and the pbs files for Pedapp to work. It's no...
@Shaggy Typhlosion: The Normal moves hitting ghost types has been fixed and will be included with the update. As for the Judgment issue, there is a txt file in the basic folder which tells you what is missing from the Basic version, Judgment is one of the things that isn't included.
@Fraot: Dude, it's out. The link on the first page is the first version. Ok so it's beta quality, but with the lack of reliable testers out there *shakes fist* I decided to let the end users point out any problems. If you read the first post then you should get all the info you need. Though it...