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Recent content by malexanderg

  1. M

    Script: Game Over

    nvermind I found it in the actual system settings, I was looking in debug mode... but the issue now is the music event does not end when it goes back to main menu, it carries on?
  2. M

    Script: Game Over

    hey this works perfect thanks! where do I put my custom image and sound I didnt find the section in debug? can i just be given the naming convention and folder I can manually place them please, thanks!
  3. M

    Editing EBS PNG Sprite Sheets?

    Hi All, I am looking to make some minor edits to existing Pokemon sprites from Lukas Elite battle system, Obviously when I open these in GIMP I see every frame , so I may have 50 charmander sprites to edit, is the only way to modify these sprites to go over each one by one? I guess for...
  4. M

    [Discussion] Voice overs?

    Hi All, I am just wondering if it would be viable to create my own voice overs for certain text entries, for example I may voice over my main story elements in the game. Would it be possible to have so many audio files and play them in good sequence to the text? Thanks
  5. M

    How to edit the BW bottom screen "clockbg" at will in game

    Oh hey, things seem to be working so far, ive spent a fair bit of time making my game, should I expect some issues then? Ive not had any bugs or problems so far? unless im mistaken and im not using 17.2 been a long time since I did any download. as to my post, any thoughts at least on if my...
  6. M

    How to edit the BW bottom screen "clockbg" at will in game

    Also I found the code section from scripts BW_MapClock def clockRender @sprites= {} @fade=false @sprites["bg"]=Sprite.new(@viewport) @sprites["bg"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/Clock/clockbg") @sprites["bg"].y=400" not sure how to say use this...
  7. M

    How to edit the BW bottom screen "clockbg" at will in game

    Hi All, I am making a game on Essentials BlackWhite version 17.2 as with this we get two screens and I see the image for the bottom screen is called "clockbg" and housed in graphics , pictures, clock folder. easy to change this to something else, but does anyone know a script command that...
  8. M

    [Scripting Question] Pokemon Essentials how to view an item as an image

    it looks like I need to add a new handle (replacing say TOWNMAP with my item name) ItemHandlers::UseFromBag.add(:TOWNMAP,proc{|item| pbShowMap(-1,false) next 1 # Continue }) but the question is what code to place here to have it show an image from my graphics folders. Can we see the...
  9. M

    [Scripting Question] Pokemon Essentials how to view an item as an image

    Hi Guys, I am creating pokemon cards for my fan game in RPG maker XP Pokemon Essentials. and I can store them in the bags as items. But I want the "use" action to show an full screen image of the card, vs the small icon image normally shown, I imagine this should not be too hard, can anyone...
  10. M

    Full Black and White tileset?

    I have been searching but not found a full tile set for BW or later versions, I have the pokemon essentials BW version but the tileset that it comes with does not look to be full, unless I am mistaken and those are all the tiles? Can anyone point me to somewhere to get a full tileset, thanks!
  11. M

    Any games with "Pokemon Let's Go" Style Wild Encounters?

    Not to worry I figured out how to do it in Pokemon Essentials
  12. M

    Any games with "Pokemon Let's Go" Style Wild Encounters?

    Hi All, I am wondering if there are any games that have been made for DS era that have visual pokemon in the wild to encounter vs the random encounters we experience in tall grass? That is to say, animated pokemon sprites in the wild / routes that when come into contact initiate the battle...
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