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Sorry for the really late reply, I don't check this forum enough 😅
The game caps out at lv35 for this fight, so my best advice would be to check all your moves and tm options, or grab more members to fill out your ranks.
I've gone and looked at the fight again just in case it really is a...
Special thanks to DemICE for being unfortunate enough to find so many bugs.
As such, here's a big bug patch, v1.5.1. (The link in the original post has updated itself automatically)
This game was initially made during Relic Castle Game Jam 7, where it won a judge spotlight.
What are you here to do?
You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process...
I think spoiler tags are currently broken? I was trying to post a new thread with spoiler tags (cause credits are long) and it just shows the text without it being spoilered
Ah I see...Well, I'm sure I'll figure out a work around.
I think I came across a possible oversight just now? I was trying to set up Stealth Rocks and ran across this error.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.3]
Exception: NameError
Message: uninitialized constant...
Ok I'm a little confused now. I've tried a few different approaches, putting :battler => 1 and :battler => 2 in the same hash, thinking that it would change who the current battler is. But it always defaults to the first trainer defined. I can't seem to get the other one to come out at all...
Hi, so I know that you can make a trainer slide onto the field by placing text, but how would you do this in a double battle with two separate trainers? So that each can say things and activate different effects based on various factors.
Since August 2021, I've been working on remaking all the maps in Axis. You can see all of them here! I guess we'll call this a progress report to show the game isn't abandoned yet.
This was disabled for reasons I've forgotten now, but it will be back next version.
7 currently, but there will be 8 in the next update.
Completely different project.