Recent content by Mashirosakura

  1. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    Sorry for the really late reply, I don't check this forum enough 😅 The game caps out at lv35 for this fight, so my best advice would be to check all your moves and tm options, or grab more members to fill out your ranks. I've gone and looked at the fight again just in case it really is a...
  2. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    Reuploaded the download because it wasn't playing the battle music for whatever reason.
  3. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    Special thanks to DemICE for being unfortunate enough to find so many bugs. As such, here's a big bug patch, v1.5.1. (The link in the original post has updated itself automatically)
  4. Mashirosakura

    Official Feedback Request: Migration feedback

    Sure, I posted the thread here, you can see it first hand
  5. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    This game was initially made during Relic Castle Game Jam 7, where it won a judge spotlight. What are you here to do? You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process...
  6. Mashirosakura

    Official Feedback Request: Migration feedback

    I think spoiler tags are currently broken? I was trying to post a new thread with spoiler tags (cause credits are long) and it just shows the text without it being spoilered
  7. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Oh! Thanks for this! I'll be sure to update and give it a whirl!
  8. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ah I see...Well, I'm sure I'll figure out a work around. I think I came across a possible oversight just now? I was trying to set up Stealth Rocks and ran across this error. [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.3] Exception: NameError Message: uninitialized constant...
  9. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    This doesn't seem to be it either, unfortunately. I tried higher numbers too just in case.
  10. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ok I'm a little confused now. I've tried a few different approaches, putting :battler => 1 and :battler => 2 in the same hash, thinking that it would change who the current battler is. But it always defaults to the first trainer defined. I can't seem to get the other one to come out at all...
  11. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ah, I think I see now! Thanks a bunch!
  12. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Hi, so I know that you can make a trainer slide onto the field by placing text, but how would you do this in a double battle with two separate trainers? So that each can say things and activate different effects based on various factors.
  13. Mashirosakura

    [Released] Pokémon Axis

    Since August 2021, I've been working on remaking all the maps in Axis. You can see all of them here! I guess we'll call this a progress report to show the game isn't abandoned yet.
  14. Mashirosakura

    [Released] Pokémon Axis

    This is a bug with some stairs, there's usually a way of walking around them.
  15. Mashirosakura

    [Released] Pokémon Axis

    This was disabled for reasons I've forgotten now, but it will be back next version. 7 currently, but there will be 8 in the next update. Completely different project.
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