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Recent content by Mashirosakura

  1. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    Reuploaded the download because it wasn't playing the battle music for whatever reason.
  2. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    Special thanks to DemICE for being unfortunate enough to find so many bugs. As such, here's a big bug patch, v1.5.1. (The link in the original post has updated itself automatically)
  3. Mashirosakura

    Official Feedback Request: Migration feedback

    Sure, I posted the thread here, you can see it first hand
  4. Mashirosakura

    [Released] Pokémon Tengai [v1.5]

    This game was initially made during Relic Castle Game Jam 7, where it won a judge spotlight. What are you here to do? You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process...
  5. Mashirosakura

    Official Feedback Request: Migration feedback

    I think spoiler tags are currently broken? I was trying to post a new thread with spoiler tags (cause credits are long) and it just shows the text without it being spoilered
  6. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Oh! Thanks for this! I'll be sure to update and give it a whirl!
  7. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ah I see...Well, I'm sure I'll figure out a work around. I think I came across a possible oversight just now? I was trying to set up Stealth Rocks and ran across this error. [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.3] Exception: NameError Message: uninitialized constant...
  8. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    This doesn't seem to be it either, unfortunately. I tried higher numbers too just in case.
  9. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ok I'm a little confused now. I've tried a few different approaches, putting :battler => 1 and :battler => 2 in the same hash, thinking that it would change who the current battler is. But it always defaults to the first trainer defined. I can't seem to get the other one to come out at all...
  10. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Ah, I think I see now! Thanks a bunch!
  11. Mashirosakura

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Hi, so I know that you can make a trainer slide onto the field by placing text, but how would you do this in a double battle with two separate trainers? So that each can say things and activate different effects based on various factors.
  12. Mashirosakura

    [Released] Pokémon Axis

    Since August 2021, I've been working on remaking all the maps in Axis. You can see all of them here! I guess we'll call this a progress report to show the game isn't abandoned yet.
  13. Mashirosakura

    [Released] Pokémon Axis

    This is a bug with some stairs, there's usually a way of walking around them.
  14. Mashirosakura

    [Released] Pokémon Axis

    This was disabled for reasons I've forgotten now, but it will be back next version. 7 currently, but there will be 8 in the next update. Completely different project.
  15. Mashirosakura

    [Released] Pokémon Axis

    It sounds like your files haven't downloaded properly. I downloaded the game myself as a test and it works just fine.
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