• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Mickey`

  1. M

    [Other] How to rematch trainers (script)

    Maybe, try to use the trainerbattle2, like this : #dynamic 0x800000 // Just replace <id> with the trainer's id. #org @trainer // This is the initial battle trainerbattle 0x2 <id> 0x0 @intro @loss @next msgbox @other end #org @next // Ask if you want another battle msgbox @m1 MSG_YESNO compare...
  2. M

    [Tool] Advance Map source code

    Hello, Is it possible to get the source code of Advance Map ? Some things are a bit broken (such as the management of new pals), and I would like to fix these little things. Thank you ! Mickey`
  3. M

    Code: [FR] Sideways Stairs

    I have already switched these pointers, it fixed the problem for running but not for biking...
  4. M

    Code: [FR] Sideways Stairs

    Wow, congratulation Sephiral Ice ! It's amazing ! However, I have a problem : I work on a French FireRed ROM, so I replaced all the offsets by the French offsets, and stairs are working perfectly when I'm walking and when I'm running. But when I use the Bicycle item, even if I am not biking on...
  5. M

    [Graphics] Edit NDS maps

    Un fran?ais ! :D Thanks a lot, I will try it.
  6. M

    [Graphics] Edit NDS maps

    Hi everyone, I tried to edit NDS maps. It's easy to add or remove some buildings, but I can't edit the "base" of the map. In SDSME, we can export the 3D Model and then edit it in Sketchup, but is there a way to "remove" this 3D model with hex-editing only ? For example, can I put some grass...
  7. M

    Help Thread: Quick Questions & Answers

    Hi, Does someone know the offset of the routine which generates an OAM (with given image and palette offsets) ? Thanks !
  8. M

    [Other] Form and forme routines HELP!!!

    Use static script instead... #org 0x[OffsetStart] setvar 0x8004 0x5 'Check the last Pokemon in your party special2 0x8005 0x147 compare 0x8005 0x19A if 0x1 goto 0x8[Transform offset] [...] end #org 0x[Transform offset] setvar 0x8004 0x5 setvar 0x8005 0x3FB callasm 0x[Routine offset + 1] [...] end
  9. M

    [Other] Form and forme routines HELP!!!

    Hum, you need to use a special to check if the Pokemon you want to change is a normal Deoxys. Use special2 0x147, which stores in 0x8005 the Pokemon's index in the slot given in 0x8004, then check if the value of 0x8005 is 410. Be careful, your numbers need to be in hex ! So, your script will...
  10. M

    [Other] Form and forme routines HELP!!!

    Hi, I think this routine need to be called from a script. 1. No, you just need to compile this routine in your ROM once. 2. Var 0x8004 must be equal to the Pokemon's slot in your party you want to change (from 0 to 5). Var 0x8005 must be equal to the index of the desired Pokemon (if you want...
  11. M

    [Other] Expanding Pokedex

    Maybe this observation will help you : On the main page of the dex, mons above #386 are not counted in the "seen number" and "caught number".
  12. M

    [Other] Expanding Pokedex

    Yeah, of course, offsets are different. But I think I correctly wrote these data... 1025ec > 102900 (French) I want 700 Pokemon, so 700/4 = 175 = $AF, and I write AF204001 at 0x102900, right ? 103920 > 103C34 43220 > 430F8 I can't find the problem. Okay for the flags. In fact, I wrote a...
  13. M

    [Other] Expanding Pokedex

    Hi, I tried to expand the dex on a French ROM. I followed this tutorial but at the end, Pokemon above #386 are called "?", have the "NORMAL" type, and seem to crash. I tried to switch Deoxys and a new mon, but the result is the same : Does someone know how to fix it ? Another question ...
  14. M

    [Other] New sprite for title screen gets scrambled up Fire Red

    You have to edit the tilemap of the Charizard ;)
  15. M

    [Other] Music hacking

    The problem is that even if I insert a music with just one track really not loud, the white noise is still here...
Back
Top