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Hey, I'm getting an error when I try to launch the game through the actual "Game" launcher. When it starts, the game window does a slow tint to orange, and after a few moments I get an error saying 'the script took too long to load, please restart the game', then it closes without an error...
Thanks man, will definitely look into it!
I guess the closest comparison of what I want would be the fatigue system from the Elder Scrolls series, and how it plays into the time system.
Pallet Town, as seen in the Fangame I'm working on; Pokémon Threshold.
Some tiles, specifically the cars, will be reworked to fit in with the scale of the town. I'm attempting to make the world in my game one that's far more grounded and realistic, meaning towns and routes will be larger and...
I'm thinking I could probably implement it using common events and a variable or two, the basic idea being the player has a personal health percentage, a variable with 100 being the highest and 0 being completely fatigued, at which you 'white out' and are sent back to the last Pokémon Centre...
I understand it's not in Essentials, I'm wondering if there is a script that someone has made FOR Essentials that would allow something like this.
*Edit* I'm sorry if I wasn't clear, this is a script request for a personal project, not a suggested feature for Essentials.
I'm well aware the...
Pokémon: Threshold
Hey there,
for the past few months, I've been developing a Pokémon fangame on RMXP.
The main premise of the game is something of a 'reboot' of the Pokémon universe. In short, I mean a greatly expanded version of Pokémon Red/Blue/Yellow, in terms of the size of the region...
Hi there, first time posting a question on here so be gentle!
I'm wondering, is there a player fatigue system available for Pokémon Essentials?
As in, a system where the player will require food or sleep at regular intervals to maintain their own health, similar to their Pokémon? I'd really...