morlockhater
Novice hacker
- 8
- Posts
- 11
- Years
- Cork, Ireland
- Seen Oct 2, 2021
Hi there, first time posting a question on here so be gentle!
I'm wondering, is there a player fatigue system available for Pokémon Essentials?
As in, a system where the player will require food or sleep at regular intervals to maintain their own health, similar to their Pokémon? I'd really like to implement something like this in my own game, to add a greater sense of realism to the world.
Ways I'd like to implement this include:
-After x amount of steps, the player can no longer run until he/she has eaten/rested.
-Items such as tents and food that are player specific, as well as maybe an overlap in some items such as Fresh Water, Moo Moo Milk etc, that can be consumed by both player and Pokémon.
-To use this in conjunction with an internal time system, eg: player goes to bed, adds 7 or 8 hours to the time of day, similar to the Elder Scrolls games.
These would be ways I'd like to see the game feel more real and immersive, and it opens up possibilities for other in game locations to become more relevant to the story, ie; food stores, restaurants, beds in Pokémon Centers similar to the anime, etc.
If anybody has any ideas on how this could be implemented, or know of a script that exists already that is similar, please let me know.
Thanks!
I'm wondering, is there a player fatigue system available for Pokémon Essentials?
As in, a system where the player will require food or sleep at regular intervals to maintain their own health, similar to their Pokémon? I'd really like to implement something like this in my own game, to add a greater sense of realism to the world.
Ways I'd like to implement this include:
-After x amount of steps, the player can no longer run until he/she has eaten/rested.
-Items such as tents and food that are player specific, as well as maybe an overlap in some items such as Fresh Water, Moo Moo Milk etc, that can be consumed by both player and Pokémon.
-To use this in conjunction with an internal time system, eg: player goes to bed, adds 7 or 8 hours to the time of day, similar to the Elder Scrolls games.
These would be ways I'd like to see the game feel more real and immersive, and it opens up possibilities for other in game locations to become more relevant to the story, ie; food stores, restaurants, beds in Pokémon Centers similar to the anime, etc.
If anybody has any ideas on how this could be implemented, or know of a script that exists already that is similar, please let me know.
Thanks!
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