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Recent content by NitroHedgehog

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    [SOLVED] (PokeYellow) Am I doing something wrong for the title screen and intro?

    Thank you so much, bro! It worked! And sorry for the late reply, I was sick ^^' All that remains are the "messed up" intro sprites to draw and get together in the project, then I can start editing ;)
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    [SOLVED] (PokeYellow) Am I doing something wrong for the title screen and intro?

    I could not solve my previous problem, and it seems no one knows, so I decided to do some pixel art myself for an old Yellow hack of Eevee thjat I did long ago... But in the intro, 2 of 3 frames are incorrect, and in the title screen, there are extra tiles appearing near my newly drawn Eevee...
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    Restore Yellow's Intro/Title screen with Red's and Blue's via pokeyellow?

    Hi! I do have a question about pokeyellow that bugs me since almost a month or two... I once saw a hack that has Red and Blue's intro and title screen instead of the Pikachu ones. However it got DMCA'ed years ago so it can no longer be found, as all patch links are dead... is it possible to do a...
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    [Graphics] How to create a realistic custom FR/LG logo for ROM hacks?

    Long time no see. I want to create a French ROM Hack of FR/LG but I don't know how to create a realistic looking logo for the Title Screen. How can I do that? What are the fonts/effects used by ROM Hackers to create their own logo? I have inerted the French FR/LG logos for you to see what I...
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    [Graphics] Inserting French graphics into PokeRed GBC - Output error

    Hello. I am trying to translate PokeRed with full color support into French for someone, but the title screen is giving me nightmares. As everyone knows, the English versions logos are different from the French ones. We have these for the US/UK versions : and The French ones are : and ...
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    [Script] Pokémon RBY Script editing via HEX - insert scripts from English dissasembly to their French versions?

    Hello! It's been a while. I did a few changes to the English versions of R/B/Y using the dissassembly, like fixing the palettes (making Rattata purple instead of GREY, for example) and now, I wish to apply such changes to the French versions of those games for a pal of mine who can't speak...
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    [Graphics] Unable to replace Venusaur by Pikachu on LeafGreen's title screen on decomp version

    Hello all. As the title says, I want to replace Venusaur's sprite and cry by Pikachu's, but the assembly says my picture is too big or something like that... When I take a peek at Venusaur's file from the dissassembly, it is quite messed-up. Must I do the same to the Pikachu Sprite? If yes...
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    [Graphics] Hex Maniac Advance messes-up LeafGreen's title screen

    Hi! I am trying to do a Pokémon Yellow on GBA, but the decomp is too stubborn to accept my files, so I am trying binary hacking on a clean LeafGreen rom (everybody uses FireRed, so I thought to make things different) but HMA messes-up the title screen logo and the custom Pikachu sprites, as if...
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    [Graphics] (PokeGold) Trying to change player sprite, still shows up as CAL's sprite

    As I was trying to edit the main player (Chris) sprite with new ones, I only get the backsprite correct. The front sprite still shows up as CAL, and I don't want CAL to be merged with Chris, as I wanna add a gender selection to PokeGold. Any ideas? P.S - I should post IPS patches of my finished...
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    [Script] Port pokecrystal's Gender Selection to pokegold?

    As the title says, I'm trying to port pokecrystal's gender selection to pokegold, but with no success... Is there any steps into doing this? Has anyone done that before? Many thanks.
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    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    Sorry for double posting, but I managed to get a bit of the Intro working... but it is slightly messed-up. It is the final step of completing my hack. As you can see in the attached files, several problems occur when I compile the project 1 - No copyright intro... 2 - Black bars are absent at...
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    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    Yes, exactly like that. And sorry for the late reply, there were thunderstorms where I live so the PC had to be shut down. EDIT - When I tried to compile the PokeYellow project, I got 21 more errors, all of them being in engine\movie\intro.asm and engine\movie\title.asm. Most of them are...
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    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    Ok. I'm back from a party. I added ''music_const MUSIC_INTRO_BATTLE Music_IntroBattle'' on line 64 (below the ''music_const MUSIC_GB_PRINTER, Music_GBPrinter'' in ''\constants\music_constants.asm'' in PokeYellow and now I get this - rgbasm -h -L -Weverything -Wnumeric-string=2...
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    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    Thanks! I tried the following (in order) and got several errors - Delete ''engine\movie\title_yellow.asm'', ''engine\movie\title_rb.asm'' and ''engine\movie\intro_yellow.asm'' as well as removing them from ''main.asm'' - Copy & pasted ''engine\movie\intro.asm'' and ''engine\movie\title.asm''...
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    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    Almost finished... yeah, said it about 3 times or so... but the intro AND titlescreen in my hack are really messed-up, so I thought it would be easier to port PokeRed's intro and titlescreen to PokeYellow... but can it be done? I remember seeing a thread on Skeetendo (I'm also a member there) of...
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