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You probably misinterpreted EndSpeech. EndSpeech is triggered when defeating the trainer and will then be shown while in battle. For the use case you described, you will have to define EndBattle in the same way as EndSpeech.
For reference:
http://pokemonessentials.wikia.com/wiki/Trainers
^ Nailed it.
Of course, many developers here want their game to be enjoyed by as many people as possible and those sites are helping achieving that goal. It is really sour to see that some people get praised for all your hard work though, and that happens a lot, sadly :(
I've found various websites that uploaded my work without notifying me and without mentioning me, and I can't say I liked it. The Pokémon Essentials Wikia page for Essentials games is enough for me.
Keep in mind that the animated gifs will increase lag. RPG Maker XP's performance isn't that great and animated sprites will bring the performance down even more.
I didn't hate the RSE graphics, but FRLG was definitely better in terms of visuals in my opinion. RSE had the better region though, Kanto is a bit too simple.
You must be surprised to see me here.
As you've probably already noticed I kinda left PC and Game Development for a while, as I was rather busy with exams and my work. Nova Luna has been ignored and I don't plan to update it anymore. I'm not really happy with my work on the project and to be...
Dragon Age Inquisition without a doubt. It looks absolutely spectacular, the music is great (dat title theme <3) and I expect yet another great story from Bioware.
Good to see you're still working on this! I might give it a try again, been a while since I played this.
Good luck, I'm looking forward to the next update :)
What do you guys think of Empoleon/Dusknoir in the current format and the next one? I feel like playing my beloved penguin, but I'm not sure how well it will fare in this meta with all the ridiculous basic Pokémon flying around.