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Hey mate,
thanks for this little contribution to the community! Don't be discouraged by all those self-righteous "elitists" and just keep on making tools - every beginner started ROM hacking using tools, even them. If you happen to code bigger programs, consider wrapping your BinaryReader and...
@easyaspi:
I would be very grateful if you didn't answer questions that are clearly directed to us. Next time, I will report your post as spam. Please stop that.
@EddyHg80:
Hey, welcome to this website :-). TODO list can be found on Github, but I believe we haven't updated it for a long time...
Guess what: Diego and me had the same opinion about QtCreator when first using it. But now, we just love it. Have you taken a look at the README? It clearly states what you have to to... -> https://github.com/Diegoisawesome/AwesomeMapEditor/blob/master/README.md
The only tricky step is step 3...
If there are problems related to the code (especially the map-loading or rendering code), you can also ask me, as I've written almost all of it...
Alright, the reason for your error is that we've just recently switched from hardware rendering (OpenGL) to software rendering for various reasons...
Thanks guys, the poll is now officially closed. I can't close it explicitly, because Pokecommunity does not allow me to. Just keep in mind I won't count any votes after now.
I wanted to implement one new feature to the already existing ones for the first alpha and you guys chose:
The terminal...
Are you joking right now? I was critizised choosing that name because of the achronym (ASS) previously. Changing the name would also break the philosophy behind the 'Awesome' tool chain, so I am definitely not going to do that.
Hello guys!
I created a poll on which features you would like to see in the very first release of ASE. I'd be grateful if you participated!
Best regards
Pokedude
It's been almost 2 months and we just wanted to inform you we're still progressing with this editor! We basically just have to finalize the tileset editor and fix some bugs here and there, but then we're ready to finally release the first alpha of AME! Our current progress:
This screenshot...
Hey Louband9,
this is a QMake file which can be opened with the QtCreator IDE. This and all the other files are unfortuantely all development files so you cannot run the program without compiling it first. Why not wait for the first official Alpha version? We'll announce it when we're confident...
Line 5: .global typeabilities
Unnecessary statement because typeabilities does not name a label in your code... change it to .global Swarm, that will put "Swarm" as top-most function.
MULS and LSLS:
These commands are not standard Thumb. You need to change those to MUL and LSL respectively.
Well I am sorry to spam this thread, but don't forget that I contributed pretty much to this editor too, the entire base for loading and displaying map data, to be precise. Not sure if this is an attack against me personally, sorry if it wasn't.
I don't know what any of those are, so someone would need to provide a documentation. As for animations in general, I'll try to ship custom script commands with the editor which will provide showing/hiding/moving images and objects.
Actually that shouldn't be the issue, but maybe you should install the .NET 3.0 and 3.5 framework? You can either download them or activate them under "enable or disable windows features".