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No, no.
Don't add your script at 0x1FFCD60, because that address is where Li Yun's put the ASM code.
By adding there, it means that you will overwrite the ASM code.
Add setflag 0x280 in your own script in the free space.
Try to add the following simple script at 0x9C9800
'---------------...
You only need once or as needed. As long as the flag is set, every trainer will use dynamic level.
On contrary, the flag must be cleared if you want to return to non-scaling trainer battle. The flag is not automatically cleared after battle.
Hello Li Yun,
I used ver2.4 rom base, and it is great!
I noticed that the dynamic level trainer routine (0x1FFCD60) uses flag 0x280. By setting flag 0x280, the opponent’s pokemon level will match the highest level in the player’s party.
Could you provide other flags or variables that control...
Just downloaded the latest version and played it.
It's pretty refreshing to play this game. I'm still in Mt. Moon though.
Sukuna, do you have the music battle IDs which are used in the latest update?
For example:
Kanto trainer battle #297
Kanto wild battle #298
and so on.
I believe there are a touhoumon hack or two from the Japanese community that use 1.5 and 1.8 framework.
For example is reimufate version
But one thing for sure is... the hacker him/herself that will decide....
If I remember correctly... I inserted the expanded OW using Overworld Editor (by Xeon), both old version and rebirth edition...
By using rebirth edition, you can see a bunch of pointer addresses by Expert Mode from drop down menu...
and make sure you edit the Sprites.ini a bit... make...
Hello, Aichiya here...
First, thank you for make the game more viable and interesting,
Second, may I put Another World Remix into my blog?
And then...
About the song which randomly stop, maybe it was because of the ASM code which I used.
The tutorial itself come from Mastermind_X...
Does anyone also confirm that Hidden Power does minimal damage in the latest patch (I only tested Fire Red)?
the other things:
- rock-type won't get boosted sp.def while sandstorm
- sunny day and rain also won't affect fire and water moves' power
- abilities that boost certain type's power like...
I don't know this post will help or not....
I also attacked the B/W System (the upgrade of DPSS)
This is a part of the readme file from Japanese Community DPSS about the changes... I simply used google translate...
Damage Calculation routine edited, FR offset 0x0803e458 (Emerald 0x080690bc)...
I have a problem with this...
The images appear fine while outside battle...
but, if we check summary screen while in battle, all attacks have physical icon...
could you fix this problem?
====================
EDIT: It works fine even it's in battle after I use Jambo's fix code...
thank you~
I want to ask related to ruby-based rom...
Does anyone know how to edit Prof. Birch sprite in the introduction screen?
EDIT: nevermind, just found it in tile molester...
sprite: 0x39DC14
palette: 0x39E414
What is the exact flag of national pokedex for emerald?
I know that special 0x1F3 will activate national pokedex, but I need the flag of national pokedex... I wonder if anyone know...
I have a little question about marowak "ghost" in pokemon tower...
Is it possible to change marowak "ghost" into different species and edit its level...?
I edited green script in that map, but it didn't work at all...