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Recent content by PSF

  1. PSF

    Hi there! Do I have your permission to submit this to pokeemerald-expansion...

    Hi there! Do I have your permission to submit this to pokeemerald-expansion? https://www.pokecommunity.com/threads/simple-modifications-directory.416647/page-11#post-10266389
  2. PSF

    Will do, thank you!

    Will do, thank you!
  3. PSF

    Hi there! Do I have your permission to submit this to pokeemerald-expansion...

    Hi there! Do I have your permission to submit this to pokeemerald-expansion? https://www.pokecommunity.com/threads/simple-modifications-directory.416647/page-21#post-10546712
  4. PSF

    Do you have any objection to me submitting these to pokeemerald expansion? All credit goes to...

    Do you have any objection to me submitting these to pokeemerald expansion? All credit goes to you, but they're not originally my features, so I wanted to ask. FakeRTC - An Unreal Time Clock Wrong Save Type Error Screen Remove Map Popups On Maps With The Same Map Section
  5. PSF

    [Pokeemerald] FRLG's Vs. Seeker Feature Branch for pokeemerald

    [Pokeemerald] Vs. Seeker This is a port of the Vs. Seeker from Pokémon FireRed/LeafGreen for use in pokeemerald decomp projects. Thank you very much to Jaizu, Jasper, and Karathan for their contributions. Features Ready For Rematch Undefeated Not Ready For Rematch Installation git merge...
  6. PSF

    [Pokeemerald] Revolutionize your Pokémon decomp with 'QoL Field Moves': Experience enhanced Field Move usage without Pokémon or A Button presses!

    [Pokeemerald] QoL Field Moves This branch allows developers to make the use of Field Moves more convenient. This is a combination of the features Surfboard instead of HM Surf by Pyredrid, and HM Items by NobodySociety. Thank you very much to Archie for their contribution. Features Tools...
  7. PSF

    [Pokeemerald] pokévial

    [Pokeemerald] pokévial This branch allows developers to use the Pokévial item in their decomp projects. This item (or similar items) is found in many classic RPGs. This implementation was inspired by the Pokévial found in Inclement Emerald, Radical Red, or the Temessence Phial from Temtem...
  8. PSF

    [Pokeemerald] Tutorial : How to implement X/Y Sky Battles

    i don't know if you're still working on this, but in case anybody else is, this is a working version: https://github.com/rh-hideout/pokeemerald-expansion/pull/2950/files
  9. PSF

    Would you be open to having somebody port your work from PokeCommunity threads to GitHub...

    Would you be open to having somebody port your work from PokeCommunity threads to GitHub? Primarily thinking about the Simple Modifications Thread and the Scripting Tutorial. I would maintain the latter, and the community could collaboratively update and maintain the former - you could edit the...
  10. PSF

    [Pokeemerald] Unbound Quest Menu

    Aaand 1.1.1 is out. There was a rebase on the last set of commits that did not go as intended, and this wasn't noticed until several hours later. This will, unfortunately, mess up the history of the people that pulled in the 11-hour window. My sincerest apologies about that.
  11. PSF

    [Pokeemerald] Unbound Quest Menu

    For of you using Unbound Quest Menu, I've released v1.1.0. Changelog: https://github.com/PokemonSanFran/pokeemerald/wiki/Unbound-Quest-Menu#110---2022-08-06
  12. PSF

    [Pokeemerald] Unbound Quest Menu

    [Pokeemerald] Unbound Quest Menu This is a recreation of Unbound's Quest Menu to use in decomp projects. ghoulslash's Quest Menu was used as a base and was modified to mimic Unbound's variant. Thank you very much to Skeli, ghoulslash, HN, Karathan, Mcboy, Greenphx, BSBob, & MM, who all...
  13. PSF

    FireRed hack: Pokémon Radical Red (VERSION 4.1 RELEASED! Gen 9 DLC Pokemon, Character Customization now available!)

    I love that you converted Gigantamax formes into Megas. How did you decide the new "Mega" stat buffs/distributions? Was there any rhyme or reason or just "I buffed them as I saw fit". Thanks! Love your work.
  14. PSF

    Simple Modifications Directory

    [Pokeemerald] No Whiteout After Player Loss In many video games, it is common to have a foe that you simply cannot defeat. In Emerald, when your character whites out, you are normally transported back to the last heal location you used. This modification will allow the player to continue...
  15. PSF

    Hi there! Could you please add this to the Simple Modifications thread? I just spent a few days...

    Hi there! Could you please add this to the Simple Modifications thread? I just spent a few days trying to build it myself until I learned that it was already done ?????? Thanks for all your hard work! https://www.pokecommunity.com/showthread.php?p=10246073
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