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I was working on a FireRed rom that had some new scripts, some dialogue replaced with new dialogue written with XSE and inserted via Advance Map, and also some maps had been lightly edited with Advance Map, but no trainers had been changed. All the new scripts I wrote were past hex 0x800000. I...
Hmm... That does sound plausible. Can you think of any way to get around that? So far I've written all my scripts past the 0x800000 range. It would be kind of a pain, but if there's important data located there, I could imagine rewriting all my scripts to be even further, like 0xF00000 or...
I'm making a FireRed ROMhack that adds new dialogue, scripting, map editing, and trainer battles. I got Hopeless Trainer Editor and on a clean, unedited FireRed ROM it works great, fantastic. However, with my other FireRed ROM that already has some new scripting and dialogue, when I open the...