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Ray Maverick
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  • Awesome.
    I think that will be it for beta one.
    On the right part of the city there is going to be another gatehouse.
    This will be accessible in beta 2.
    Beta 1 will end with an event up in the canyon at the ranch.

    So overall the city has 3 gatehouses.
    Down - Hartshill Path
    Left - Verona Peak (Canyon)
    Right - Beta 2, unknown name.

    In the city have you placed a gym?
    *Shrug*
    A couple more RPG'rs. We'll wait 'till anyone who has reserved has set up an SU, and anyone else who wants to join. So, we wait!
    I have backups, The one I've inserted the scripts into isnt the final version.
    I'm just making the scripts compatible.
    If IE stands for Internet Explorer, then you should type it up in a word document. I learnt that the hard way... And my SU is on its way.
    You're not meant to put anything in the Appearance section. That's just the main topic. The Physical area is where you're supposed to post!
    You still need an SU, I'm getting mine ready as I post.

    It just helps the other RPG'rs to see what your character is like and what-not.
    You only need to make another path if you feel like it.
    It's not an essential currently but it will save us a job later.
    I have to go now.
    I'll be back on around 9 (11 your time).
    Send me anything new you've got...
    I not going to lie, the path is beautiful :)
    However, shouldn't we save it for another town?
    I feel the old path went well with Thornhill Cove's beach feel.
    I like the rest, although is the beach less yellow?
    Maybe umpf that up a few notches closer to yellow.

    I'm just scripting, so I really appreciate you doing the mapping.
    The idea I had for the city didn't involve a secret base for the MAFIA.
    That's what the cove in Thornhill cove was for! ;)
    It's guarded by MAFIA people day and night.
    In Oakwood City, the player will witness them taking the professor into a house and kicking the previous occupants out. They will run off and a MAFIA will lock the door.
    You have to follow the occupants to obtain the house key.

    The Canyon map does need to look super flashy!
    It will fit the theme we have though right?
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