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Ngl, seeing mons from gens 4-9 and only having gens 1-3 movesets and probably abilities is a huge miss. Literally majority of mons wont be able to take advantage of their base stats and will instantly make the mons utter shit. Game has a lot of potential, but I hate playing hacks who rule out...
you can preserve the vision of the creator despite using a different base rom though. Like whats the point of using Ruby, when you have the Emerald Decomp which has more features? If anything a remake of this game would require a lot of modern features from hack nowadays, as well as an expanded...
it would better off as an emerald decomp hack if a remake is ever considered, considering Em is a better base as a rom than Ruby. If anything, choosing Ruby is just limiting the potential of the game.
I have multiple experience in ROM hacks/fan games with unfair difficulty, but they didnt need to put endgame movesets and mons to be difficult, all they did is utilize mons (sometimes even Route 1 mons) well with the right team building. They didn't need to punish the EXP Curve because that is a...
I would say its a questionable way to make the game difficult. The difficulty of the battles shouldn't be because you're nerfing the exp, it should be because of the team building of important trainers. If anything it's quite, for the lack of a better word, lazy way to make the game difficult...
Your replies are making things seem to me that you glaze over Gaia. Literally use logical thinking dude.
First up, I was referring to mechanics as a whole, nobody likes an outdated battle engine anymore unless you have an amazing story to offer, and only casuals would be satisfied by this...
It's hard to be optimistic when you hardly see anything worthwhile during the past 6 years.
I know what the decomp is capable of, but the problem is the other guy was glossing over an unreleased game such as saying that it could go toe to toe with Unbound which is stupid considering this game...
Don't wanna be that guy but a bunch of new OST and character customization isn't enough to make the hardcore fans happy. Of course, the casuals will love it, but actual people who knows how to critique and what makes a ROM hack great in the modern times will see through these "spices". I haven't...
I'd would like to drop some two cents from the Hardcore and Insane difficulty. While I would be fine for the money decrease and pokemon center fee, the exp gain shouldn't be decreased. If anything it screams lazy in the difficulty department, as instead of focusing on good teambuilding for the...