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Recent content by Shiny1um

  1. Shiny1um

    Script to recieve pokemon part in menu and national dex?

    Okay, setflag 0x828 for Pokemon Menu setflag 0x829 for regional pokedex do a special 0x16F for national dex do all these in a single script, As for starter you need custom scripts here is an example these will help https://www.youtube.com/watch?v=TDAnCM9HghM...
  2. Shiny1um

    Inserting Battle Backgrounds

    Can I use the free space between F000A0 to F0FFFF.
  3. Shiny1um

    Code: Complete FireRed Upgrade

    can i use this in the cfru https://www.pokecommunity.com/showpost.php?p=8505424&postcount=8
  4. Shiny1um

    [ASM & Hex] Am I doing it wrong? (compiling the CFRU)

    Hello, I was compiling the cfru on my new pc cause old one broke and i think i set the path variables right. C:\Program Files\Python37\Scripts\; C:\Program Files\Python37\; c:\devkitPro\msys2\usr\bin; %SystemRoot%\system32; %SystemRoot%; %SystemRoot%\System32\Wbem...
  5. Shiny1um

    Code: Complete FireRed Upgrade

    hi i just wanted to know if i can use the second part of this post ( the patch i have it before hand ) with this build? https://www.pokecommunity.com/showthread.php?t=302401 the asm hack that allows the battle background to be formatted in table form?
  6. Shiny1um

    Code: ASM Resource Thread

    Is it possible to make gym leaders have Pokemon based on your average party level ?
  7. Shiny1um

    [Graphics] Are battle bgs LZ77 compressed?

    Hi I wanted to ask a quick question that if the vanilla battle backgrounds of fire red LZ77 compressed are not?
  8. Shiny1um

    Patch: [FR] BW Summary Screen

    link to original post is down can you help me by giving the offset and location to repoint
  9. Shiny1um

    [Tool] I need help to set up jpan's hacked engine

    Hi can some one help me set up jpan hacked engine as I want to utilize his multuchoice box function . Every single help is appreciated. Thanks a lot in advance for any help. 😀
  10. Shiny1um

    [Script] My hidesprite command doesn't work properly

    Thanks a lot ! 😁😁😁😁
  11. Shiny1um

    [Script] My hidesprite command doesn't work properly

    Yeah but I want it for custom cut events Thanks btw
  12. Shiny1um

    [Script] My hidesprite command doesn't work properly

    I tried a script with hidesprite command but.... As soon as I step aside the sprite reappear any comments or suggestions here's what I did #dynamic 0x720000 #org @start Msgbox 0x6 @t1 Hidesprite lasttalked Release End #org @t1 = Hi!
  13. Shiny1um

    [ASM & Hex] every single routine i compile does ******* nothing

    okay. when i use random trainer id and secret id setter the game freezes while routines like the routine you gave me i.e.,the player name changer by loadpointer does nothing i.e., it doesn't get referenced. and i make sure to use offset ending with 0, 4, 8, c. and as far as i know there was no...
  14. Shiny1um

    [ASM & Hex] every single routine i compile does ******* nothing

    Hi! I recently learned about this ASMagics and looked through a few tutorials like the FBI, Shinyquagsire, etc and learned how to compile, so I used a routine from the asm resource thread and compiled using HackMew's compiler and inserted into a rom and poof it wont work for some god damn reason...
  15. Shiny1um

    Code: ASM Resource Thread

    Someone help like all the asm routine I compile won't work for some god damn reason someone reply if you know how to fix this and if you post a compiler which works for you it would be more helpful.
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