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Recent content by Skaisdead

  1. S

    Java GS Revival

    I should probably start making a list.
  2. S

    Java GS Revival

    Not bad, but you don't have a back sprite. I'm going to be very particular when accepting contributions, just a fair warning. I will be willing to take any help you can give me, but if you want me to include your work, you'll need a back sprite! Anyway, this is essentially just a devamped...
  3. S

    Java GS Revival

    Local multiplayer!
  4. S

    Java GS Revival

    I know exactly the sprites you're talking about. They were developed by the /vp/ community on 4chan, and some of the sprites were actually drawn by me. They wont help unfortunately because it's not the style I'm looking for. They were made to look bad on purpose, whereas GSC styled sprites...
  5. S

    Java GS Revival

    Yeah, that forum seems pretty slow. I don't think I'd be able to get a decent amount of help or feedback over there.
  6. S

    Java GS Revival

    Hey there, game developers and Pokemon fans alike. You may remember me from a while back, I was developing an open source Pokemon game engine in Java. Back then I was a fairly new programmer, and I didn't really know what I was doing. I'm completely overthrown all of my old work and came up with...
  7. S

    Pokemon GSC Java Engine

    That's a shame. I personally don't think creating a game should be as simple as downloading a few tools and modifying features that are already presented to you, call me cynical. Like I said, I do plan on developing a game using my engine, so it's not as though this is a complete waste of time...
  8. S

    Pokemon GSC Java Engine

    https://www.youtube.com/watch?v=DONsyn4c74Q Here's a short video showing a prototype New Bark Town. I'll try to have a more finished version of it up by this weekend. Thanks to everyone who wants to help! I've found some pretty good artists over at DeviantArt (check out Neslug, he's got some...
  9. S

    Pokemon GSC Java Engine

    I know what you mean, and I realized it a while after I had already started piecing maps together. Honestly, it's not a big problem though. The tiles in these screenshots are randomly generated (except for the house and the signs) every time I compile this program and run it. When I develop it...
  10. S

    Pokemon GSC Java Engine

    Actually, I already have a "Pokemon" class. It's ambiguous enough to be able to accurately represent any Pokemon in the game. The constructor takes two variables (int species, int level), and calculates all of it's stats using two simple formulas. All base stats are stored in a separate class. I...
  11. S

    Pokemon GSC Java Engine

    Gold and Silver sprites are 56x56 and use four colors: white, color 1, color 2, and black. I'm just using swing. I'm relatively new to Java, and this is more practice than anything.
  12. S

    Pokemon GSC Java Engine

    Remember back when a game didn't need to have good graphics to be fun? Remember back when we judged games based on quality and not aesthetics? I certainly do, and I want to bring back those feelings to long time fans of the Pokemon franchise. If you ask a Pokemon fan from the 1990's what his or...
  13. S

    Skaisdead and a Sprite Thread

    This is my first formal sprite thread, so bear with me. All of my sprites are 100% scratch, including my devamps. All of the colors have been extracted from existing official sprites. I plan on adding a lot more, and possibly an entire Fakedex eventually. The images are GIF. I didn't realize...
  14. S

    Hello humans.

    How's it going! I'm new here too. And I'm posting to raise my post co... I mean, welcome my fellow new member!
  15. S

    This or That?

    Monotype. It allows for a greater variation of attacks, even if it does ultimately succumb to overwhelming weakness. High attack power, low accuracy or high accuracy low attack power? (ex. Thunder vs. Thunderbolt)
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