Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hello! Just a quick note saying that I'm also encountering the crash after the Giovanni fight at Silph Co.
Right after the fight ends, the game blacks out with the following error handle:
I've talked to the Update Man and hit the "fix game" option but to no avail. This is the most current...
I don't, in all honesty, but I can always try and produce one. It's pretty much any time it hits Level 15 or above (since that's when Mareep evolves into Flaaffy). I'm using BGB, though, since VBA just chooses not to run properly on my computer.
I can't believe I haven't seen this hack sooner, this is wonderful! I like its humorous script, I love the added new types and physical special split, and so far, the whole package is enjoyable. I think the farthest I've gotten so far is Copper Town, in which I lost against the black void and...
I'm not entirely sure why, but the game crashes as soon as it hits the title screen for me. I know I'm using the right rom, so I'm not exactly sure why this is happening.
I really like the concept of this hack, though! It definitely looks amusing.
Okay, wow. I have to say, I was completely blown away by this demo. It's loads of fun, and provides an interesting little spin on Pokemon battles. I love the choice of starters (I picked Cacnea, one of my personal favorites), and I quickly grabbed Minccino on the first route who has proven to be...
So, for a while I had the previous beta, as I had no idea that another version had even been created. After playing through this newer version, I was very pleased to see all the changes. Still plenty of typos, but that's barely a problem.
I would like to point out one problem I ran into...
Oh wow, so this is essentially an improved port of Light Platinum for the DS? That's pretty impressive, in its own right.
Looking forward to seeing the direction this goes in.
It's always good to pop back into this thread and see what's been added. Still loving the sprites, Chaos Rush! :)
I'm also really glad Joltik and Galvantula are done now too. Just sayin'~
Popping back into this thread because I only now just noticed some of these sprites (the ones in particular dating back to August. Just goes to show how frequent I am on forums these days. :I). Anyway...
So you ended up making an Archeops sprite with the tail facing behind after all! Looks...
I'm getting the same problem of the error message "Access to the path C:/temp.wav is denied." Any particular reason why that message keeps popping up every time I attempt to write my WAV to my test-rom? In the same message it's also telling me to make sure my cry is an 8bit, 11khz WAV file...