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Recent content by SkieTheKitsune

  1. SkieTheKitsune

    [Completed] [NEW UPDATE: 40+ NEW POKEMON]: Pokémon Infinite Fusion

    Hello! Just a quick note saying that I'm also encountering the crash after the Giovanni fight at Silph Co. Right after the fight ends, the game blacks out with the following error handle: I've talked to the Update Man and hit the "fix game" option but to no avail. This is the most current...
  2. SkieTheKitsune

    Red hack: Pokémon Maize Version [BETA 3 RELEASED]

    I don't, in all honesty, but I can always try and produce one. It's pretty much any time it hits Level 15 or above (since that's when Mareep evolves into Flaaffy). I'm using BGB, though, since VBA just chooses not to run properly on my computer.
  3. SkieTheKitsune

    Red hack: Pokémon Maize Version [BETA 3 RELEASED]

    I can't believe I haven't seen this hack sooner, this is wonderful! I like its humorous script, I love the added new types and physical special split, and so far, the whole package is enjoyable. I think the farthest I've gotten so far is Copper Town, in which I lost against the black void and...
  4. SkieTheKitsune

    FireRed hack: Pokemon Sweet Version v1.0

    I'm not entirely sure why, but the game crashes as soon as it hits the title screen for me. I know I'm using the right rom, so I'm not exactly sure why this is happening. I really like the concept of this hack, though! It definitely looks amusing.
  5. SkieTheKitsune

    [Dead] Pokémon Evoas

    Okay, wow. I have to say, I was completely blown away by this demo. It's loads of fun, and provides an interesting little spin on Pokemon battles. I love the choice of starters (I picked Cacnea, one of my personal favorites), and I quickly grabbed Minccino on the first route who has proven to be...
  6. SkieTheKitsune

    [Completed] SPEE - Super Pokemon Eevee Edition [Full Game]

    So, for a while I had the previous beta, as I had no idea that another version had even been created. After playing through this newer version, I was very pleased to see all the changes. Still plenty of typos, but that's barely a problem. I would like to point out one problem I ran into...
  7. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Just popping in because I noticed that the Gen V sprites are finally completed! Congrats, Chaos Zero! :)
  8. SkieTheKitsune

    HeartGold hack: [ENGLISH BETA RELEASED] Pokémon Light Platinum [NDS]

    Oh wow, so this is essentially an improved port of Light Platinum for the DS? That's pretty impressive, in its own right. Looking forward to seeing the direction this goes in.
  9. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Oh wow, Terrakion's backsprite looks bulky as all heck and I love it. C:
  10. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    This isn't the type of thread to make such a request.
  11. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    It's always good to pop back into this thread and see what's been added. Still loving the sprites, Chaos Rush! :) I'm also really glad Joltik and Galvantula are done now too. Just sayin'~
  12. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    What you're looking for is right here.
  13. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Popping back into this thread because I only now just noticed some of these sprites (the ones in particular dating back to August. Just goes to show how frequent I am on forums these days. :I). Anyway... So you ended up making an Archeops sprite with the tail facing behind after all! Looks...
  14. SkieTheKitsune

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Very nice! Sigilyph in particular looks fantastic.
  15. SkieTheKitsune

    Tool: Advanced Cry Editor

    I'm getting the same problem of the error message "Access to the path C:/temp.wav is denied." Any particular reason why that message keeps popping up every time I attempt to write my WAV to my test-rom? In the same message it's also telling me to make sure my cry is an 8bit, 11khz WAV file...
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