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Recent content by Telemetius

  1. Telemetius

    Simple Quest System + UI

    So each quest can have up to 10 stages and locations. How would one increase the limit? I tried adding stages in "NeededInfo=" but it's still giving me errors.
  2. Telemetius

    Trouble with zoom during move animations in EBS

    I'm pretty sure that's not always the case, I'm using Essentials v16 and EBS and many of my own move animations zoom the way I want them to because I specified it in the editor. At the same time all of EBS move animations play flawlessly.
  3. Telemetius

    Trouble with zoom during move animations in EBS

    He also said he's using his own move animations.
  4. Telemetius

    Trouble with zoom during move animations in EBS

    Not sure I understood the question but: when you create the animation in the editor make sure to use Cell batch to change the focus to "User and target" or "Screen".
  5. Telemetius

    Compressed EBS\FB\PWt\TS sprites

    Thank you for reminding me, edited.
  6. Telemetius

    Elite Battle 2015: Gen 5 battle skin

    I took the liberty of compressing the sprites of Luka's plugin. This is the link. I can remove it immediately if it's against the rules.
  7. Telemetius

    Compressed EBS\FB\PWt\TS sprites

    Hello forum, I did this for my project and I thought I could share it here too. It's basically a compressed version of Luka S.J.'s resources, especially the Battlers folder, from a total of 230MB to 41MB. The quality is identical but the PNGs' size has been squashed to 1/5 of their original...
  8. Telemetius

    How to make NPCs block players from continuing past them?

    Is the move route you're looking for "Turn towards Player"? You could put it inside the NPC's custom movements tab.
  9. Telemetius

    Alternative title screen with a gameswitch

    I had to switch tileset for the same map before. I'm not sure if this is what you were looking for but I used this piece of code that i put above Main and below Complier: #=============================================================================== # ** Game_Map...
  10. Telemetius

    How to use animated sprites

    Try changing the variable BACKSPRITESCALE to 1.
  11. Telemetius

    [Scripting Question] Question about tweaking "def passable?".

    Oh so that was the problem, alright thanks a lot!
  12. Telemetius

    [Scripting Question] Question about tweaking "def passable?".

    Update Turns out that implementing a new "onStepTakenFieldMovement" was better. It's a roundabout method to keep the npc in the area but it works. Of course if anyone has a better solution I'm open to suggestions. For those interested paste this in PFieldField into the Field movement section...
  13. Telemetius

    [Scripting Question] Question about tweaking "def passable?".

    Hello forum, it's been a while since i posted something here. I've been trying to tweak the method that checks if the player or the events can walk somewhere. It's called "def passable?" and it's located in the "Game_map" class. What I'm trying to do is to force a certain event to never leave a...
  14. Telemetius

    Animation Editor question

    The Editor does ask if you wish to save before closing, maybe you just closed the window instead of pressing the x key to go back to the Editor's main menu and prompt the save message?
  15. Telemetius

    [Scripting Question] Custom Evolution and Editor

    It's probably what you didn't do with the editor scripts that's interfering. You should copy the same changes you made in the editor scripts following mej71's guide.
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