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Recent content by thetripplenine

  1. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Can you show what the new script looks like, and the part that repeats itself. I have no idea what part is Oak's.
  2. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Try changing the 0x0 to 0x3 in the trainerbattle part that allows the script to continue after you lose.
  3. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You have to use the command "hidesprite 0x(Person number)" Then in advance map the flag number "1000" set as the person ID
  4. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I also noticed that you have a random tooearly in your script, you forgot the checkflag that goes along with it, or just remove it if you don't need it.
  5. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well, you said if 0x0 goto @no therefore if you don't have that flag the script doesn't activate... Maybe that's your problem? And level scripts tend to glitch when there's a checkflag because they are only supposed to happen once.
  6. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well I thought level scripts couldn't work with a checking command such as checkflag and getplayerpros... Also, I don't see a release and end after the playsong, is that the problem?
  7. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I see nothing wrong other then the fact that those raw's are for firered, that picture looks like ruby/emerald, so i'm assuming you put in the wrong raw's. Try this: If you were hacking ruby the raws you were using were delays, for more info on applymovement check out diegoisawesome's mega...
  8. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Shouldn't your lock be at the beginning of the script since it also releases when it checks the flag... Also can you post your non-compiled script.
  9. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You have to make the flag that you set the npc's person id I'm confused what are you trying to do...
  10. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Did you try a waitmovement 0x0 after the applymovement?
  11. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I know, can you tell me what game you're hacking, I didn't really glance over your script...
  12. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well I got it to work, just compile what's in the spoiler Edit: I still have no idea what is wrong with the setmaptile part ;L
  13. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The only way to do that is to use asm. Edit: Or you may not be able to do that at all, i'm not sure tho, i'm not the greatest with asm.
  14. thetripplenine

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh, to do that you would have to download a-starter, which allows you to change your bag pokemon and your rival's, unless u want to change your rival's manually. You can download this here or here. Edit: But you won't be able to do 9 pokemon, it only lets you do 3. Good luck!
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