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Where are people getting the desert / winter tiles from for the overworld? Is there a place to download those?
I'm noticing that a lot of people have desert / snow backgrounds. Where are people getting those tiles?
I've noticed a couple of really cool looking desert or winter scenes in finished games, but I can't find any downloads for them. Are those backgrounds widely available?
Also, is there to set it so that every pokemon in the game will obey you without the need for badges? I am hoping that the...
Script help on JPAN's Fire Red
I'm using JPAN's fire red hack and I'm trying to fix his bug. He explains:
To fix it now, just open a normal Fire Red ROM in an hex editor and go to 0x160450. There, you find 10 pointers to the ten std scripts. Open each of them in your script editor, and compile...
The description in Scrapbox includes "Script help."
Scrapbox Got ideas for a hack? This forum is for members to jot down their plans or ideas for a hack. Threads that are not approved in the Hacks Showcase forum are moved here. Specific threads dealing with storyline help, map help, script...
I'm using JPAN's fire red hack and I'm trying to fix his bug. He explains:
To fix it now, just open a normal Fire Red ROM in an hex editor and go to 0x160450. There, you find 10 pointers to the ten std scripts. Open each of them in your script editor, and compile them on the hacked rom.
Hate...
I've been playing around with how to make an item appear in the overworld.
#dynamic 0x800000
#org @start
lock
faceplayer
giveitem 0xD 0x1 MSG_OBTAIN
hidesprite 0x02
release
end
Can someone tell me what's wrong with that? Not only does the item reappear after it gets picked up, but the text...
It would appear that I randomly hear pokemon cries while traveling the overworld in any maps that i create from scratch. Anybody else get this problem or know how to fix it?
I'm working on scripting the rival encounter after applying JPAN's patch, which means I'm doing it all from scrap. I've figured out how to place the 3 pokeballs, how to pick 1, and then how to make it so the rival takes the appropriate one.
Now, I want to start a rival battle under an entirely...
I'm having a bizarre problem. It seems that whenever I open up a menu that takes the entire screen (such as my bag), after I come out of the menu I end up controlling a different NPC than the hero. It's as if the game switches from controlling the hero over to the nearest NPC. Any idea what...
Well maybe you could give me a hand. I'm having a hard time figuring out how to use his program. I use Advance Map and XSE and it seems like nothing I do will restore any of the events in the game. The script events show up under the "events" tab of A-Map, but they never show up in the actual...
I was checking out the Fire Red Hacked thing and it has a feature that allows you to make the level of wild encounters and trainer battles variable dependent on the level of your pokemon. I would love to use this feature, but the hack comes with a bunch of extra stuff I don't really want.
Does...
I've been doing research and I'm wondering if I'm missing something important. I'm using XSE and Advance Map, but I'm beginning to think that maybe I need to be using a different program or something.
With Advance Map, all of the scripts are there in the game, they just don't seem to activate /...
This looks amazing because it has one feature I've always wanted: variable wild/trainer pkmn level based on your current level.
After trying it out, I'm completely confused. I played it through and all of the events are gone (as expected). However, when I opened it on Advance Map I still see...
I noticed that you have to use a Free Space Finder. The concept of "free space" makes me wonder if I have to wonder about using up some unknown amount of space. Is that realistically a problem? Will adding +1 pokemon per trainer suck up all the free space?