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Trev
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  • neeither every episode has me on the edge of tears every time omg derek omg eyes omg peter omg deucalion omg everybody
    Yeah, go right to it in a hex editor. Don't let GBA Graphics editor repoint it for you, since there is more than one shared offset.
    Oh, palettes, yeah, that would also cause bad tiles. On the other thing, that you just need to repoint. Using GBA Graphics editor, you can insert the data (raws & new tilesets) anywhere (hopefully free space:p) and then just change the table to match your new location.
    Awesome, if you want to fix those tiles, re-do the tileset and tilemap using the tutorial in my sig. Those come from having more tiles in the tileset than are used.
    It is in a list of things somewhere.... Try googling "Un-Lz77 list firered" and also look through the many tutorials for editing the titlescreen. Remember, if you have added or erased images, they won't be quite in the same order.
    If you only use 15 colors, just replace the palette at that offset I gave with your palette, and redo your tilemap to use only palette 2. Then it should work.
    okay, so the palette is at 0x248400 from my list in the tutorial. What needs to be done now, is to insert the palette. So, by following the guide, we know that:


    So, did you go over 15 colors plus the transparent? If you didn't, don't worry about it. Just place the palette at 0x248400 in APE with the palette you want. If not, we have some hex editing to do.
    In my section, you can see the table and it's offsets. (I think I even gave them to you), just open up the offset of the BG Palette you wish to edit in APE or something and edit it.
    Chaos isn't going to get to them for a while, until Gen II is done. He has changes he wants to make and he needs to do shinies. If you absolutely need them, I can send you them, but I would wait for the finished product.
    The palettes were confusing at first. Also, at least for Gen III which I'm doing, it was BW front sprites with HGSS backsprites indexed to the BW palette. I usually just paste my images over the indexed one in GIMP and then clean up the palette merges a bit. It seems to be the easiest way.
    Well, we can confirm therefore that it isn't a typo in any of my code based on these deductions. I'm not infallible after all, I wasn't sure.

    I don't know what does cause it, but at a guess, at some point or another, you've overwritten an opcode or a defining byte and it results in the bug you now have.
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