Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hi,
I've been trying to somehow put in a type of "if the species is a [species name] then do [specific transition]" for wild pokemon encounters but I keep hitting a dead end. I've never coded in ruby so most of what I've been trying has been complete amateur stuff such as...
What does that specific line show you?
Go into your scripts then find that specific script and that specific line. Looks like either you need to compile everything or uninstall/reinstall it perhaps, if something went wrong during install?
Would
Events.onWildPokemonCreate+=proc {|sender,e|
pokemon=e[0]
if $game_switches[Halloween]
pokemon.makeShiny
end
perhaps help although I'm not sure how you'd incorporate it into your script, there is something in settings that sets all wild Pokemon to be shiny, perhaps you can...
It's located here in the script section:
after it is PField_Encounters
The whole code for that section is
#===============================================================================
# Start a single wild battle...
Hey, I tried to set the file path, changing the name to both Battle-Totem-Pokemon and BattleTotemPokemon but it still only plays the normal battle theme :/
Hey guys,
I've been racking my brain for ages and I just can't figure out where I'm going wrong.
In the PField_Battles script, I've been trying to set a specific Pokemon to have a different battle BGM, upon research I found this:
but even following it exactly to the T, writing it out exactly...
Yeah so you could probably just set each battle as a conditional and have multiple trainer types per 1 trainer.
If your "karma" is more or less than a certain number, or a variable is turned on (however you did it) it will bring trainer 1, whereas i the karma is something else, it will bring...
If I remember correctly, for just editing the look of each one you can simply go into Graphics > Pictures and usually what you want is in there to edit, if you're wanting to custom make/animate etc then I'm afraid I'm not as read up on it.
Okay awesome, thank you :)
I managed to figure it out slightly different, I just set an if pokemon.species = whatever pokemon then it'll block the Pokeball instead, but thanks so much for the help :D
Hey all,
So the title is a little confusing, but I'm hoping to have a map where I can include the GHOST Pokemon (that can't be caught etc) but also have other kinds of catchable Pokemon appear. The only scripts I've found have set a switch to have a whole area encounter be GHOST and then switch...
Hey there,
So I'm trying a few ways to have my protagonist gain their Pokemon, and one thing I want to try is to have the player go into a small map with some grass that will have a specific set of encounters and the options of "This is the one I want" or "This is not the one I want" or...
Hey there,
I think I'm being a little dense right now, when I load my Game.exe file it shows the Gen 6 title screen so I have changed the Screenstyle to 5, but upon saving/compiling etc it still loads the same title screen. I'm not sure if I'm doing something wrong or if I'm simply bein a...