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Recent content by Trick Tester

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    [Scripting Question] Custom Transition for specific Wild Encounter

    Hi, I've been trying to somehow put in a type of "if the species is a [species name] then do [specific transition]" for wild pokemon encounters but I keep hitting a dead end. I've never coded in ruby so most of what I've been trying has been complete amateur stuff such as...
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    [Scripting Question] EBS NameError Occured Help

    What does that specific line show you? Go into your scripts then find that specific script and that specific line. Looks like either you need to compile everything or uninstall/reinstall it perhaps, if something went wrong during install?
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    Event wild Pokémon on certain day

    No worries, I'm super new to coding and I took it just from the basic shiny script on essentials already so I didn't really do much ^^
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    Event wild Pokémon on certain day

    Would Events.onWildPokemonCreate+=proc {|sender,e| pokemon=e[0] if $game_switches[Halloween] pokemon.makeShiny end perhaps help although I'm not sure how you'd incorporate it into your script, there is something in settings that sets all wild Pokemon to be shiny, perhaps you can...
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    Custom BGM for Specific Pokemon

    It's located here in the script section: after it is PField_Encounters The whole code for that section is #=============================================================================== # Start a single wild battle...
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    Custom BGM for Specific Pokemon

    Hey, I tried to set the file path, changing the name to both Battle-Totem-Pokemon and BattleTotemPokemon but it still only plays the normal battle theme :/
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    Custom BGM for Specific Pokemon

    Hey guys, I've been racking my brain for ages and I just can't figure out where I'm going wrong. In the PField_Battles script, I've been trying to set a specific Pokemon to have a different battle BGM, upon research I found this: but even following it exactly to the T, writing it out exactly...
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    [Scripting Question] Pokemon encounter with no Pokemon

    Ahh also a good point, I'll take that into consideration, thank you :)
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    Need help on a npc

    Yeah so you could probably just set each battle as a conditional and have multiple trainer types per 1 trainer. If your "karma" is more or less than a certain number, or a variable is turned on (however you did it) it will bring trainer 1, whereas i the karma is something else, it will bring...
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    How do I make my own or edit UIs?

    If I remember correctly, for just editing the look of each one you can simply go into Graphics > Pictures and usually what you want is in there to edit, if you're wanting to custom make/animate etc then I'm afraid I'm not as read up on it.
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    [Scripting Question] "Ghosts" alongside normal Pokemon?

    Okay awesome, thank you :) I managed to figure it out slightly different, I just set an if pokemon.species = whatever pokemon then it'll block the Pokeball instead, but thanks so much for the help :D
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    [Scripting Question] "Ghosts" alongside normal Pokemon?

    Hey all, So the title is a little confusing, but I'm hoping to have a map where I can include the GHOST Pokemon (that can't be caught etc) but also have other kinds of catchable Pokemon appear. The only scripts I've found have set a switch to have a whole area encounter be GHOST and then switch...
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    [Scripting Question] Pokemon encounter with no Pokemon

    Hey there, So I'm trying a few ways to have my protagonist gain their Pokemon, and one thing I want to try is to have the player go into a small map with some grass that will have a specific set of encounters and the options of "This is the one I want" or "This is not the one I want" or...
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    Modular Title Screen

    Hey there, I think I'm being a little dense right now, when I load my Game.exe file it shows the Gen 6 title screen so I have changed the Screenstyle to 5, but upon saving/compiling etc it still loads the same title screen. I'm not sure if I'm doing something wrong or if I'm simply bein a...
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