Recent content by Xyifer

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    FireRed hack: Red & Blue G1S

    Hello, thank you for replying! The final goal is to have the scrolling Pokemon animation of the original games, I couldn't just leave the title screen alone so I made the current iteration as a sort of placeholder. I wasted way too much time measuring individual pixels so incorrect cries are...
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    FireRed hack: Red & Blue G1S

    Thanks for letting me know! My test playthrough is at the rival fight before the Indigo Plateau, so the full V7 release should be out in under a week. Check back in a few days and there might be new patches waiting!
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    FireRed hack: Red & Blue G1S

    I've just updated the V7 testing patches. If you want to continue using V7 early, the new patches should only improve things!
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    FireRed hack: Red & Blue G1S

    Oh, I understand now! In the vanilla game, the graphics for the arrow extend to the end of the screen and sort of fade out. I modified the tileset image but failed to account for animations using those tiles. This is in my to-do list for V7 along with a few other oddities not yet tracked on...
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    FireRed hack: Red & Blue G1S

    Thank you for the report! I'll have to go frame by frame and see what the issue is, I haven't personally noticed that when playing.
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    FireRed hack: Red & Blue G1S

    With V6 now out, I will take a short break from adding new features until I can catch up on the chores I put off. I will still be making revised V6 patches for any major bugs found. Empty party slot having garbled graphics is already fixed in the revised V6 patches I just pushed to the...
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    FireRed hack: Red & Blue G1S

    Physical/Special split started with Diamond and Pearl, the stated goal of this project is to replicate Red and Blue.
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    FireRed hack: Red & Blue G1S

    No, I have the entirety of the project fully public so that anybody can create and disseminate custom variants as they see fit. I aim to keep a tight focus on my intended end product in order to minimize extra work and feature pollution. V6 will have the font of the original games, the...
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    FireRed hack: Red & Blue G1S

    The goal is to match Red and Blue as closely as possible, no new story elements have been added. If trading is not feasible for you for whatever reason, you'd need to use cheat codes or edit the project and compile yourself a custom ROM. You cannot bypass the trade requirement for evolution...
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    FireRed hack: Red & Blue G1S

    The intent is to create a faithful replica of the gen1 experience, minus the bugs and terribly cramped screen. Bypassing the trading requirement would directly contradict this intent, thus will not be implemented. Thank you for the issue report! I've corrected this issue, though you probably...
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    FireRed hack: Red & Blue G1S

    Pokemon Red & Blue G1S V7 Out now! Why? This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack. This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete...
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