- 9
- Posts
- 5
- Years
- Seen Jan 21, 2025
Why?
This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack.
This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don't suck!
This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack.
This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don't suck!
Why not play a colorization hack?
The tiny screen of the GBC is limiting, menus are necessarily cramped and view distance is low. I wanted widescreen,
I wanted the ability to connect to GBA and DS games, I wanted good menus and full color.
The tiny screen of the GBC is limiting, menus are necessarily cramped and view distance is low. I wanted widescreen,
I wanted the ability to connect to GBA and DS games, I wanted good menus and full color.
Is this yet another eternal beta?
The current version is playable all the way through Cerulean Cave. It's 99% done.
Too many projects promised greatness then died due to disinterest, showed amazing work and then fizzled out.
I decided to develop G1S in secret until it was ready for the general public to play.
The current version is playable all the way through Cerulean Cave. It's 99% done.
Too many projects promised greatness then died due to disinterest, showed amazing work and then fizzled out.
I decided to develop G1S in secret until it was ready for the general public to play.
What's changed?
Trainer parties, move stats, item prices and availability, learnsets, TMs, world layout, scripted events, dialogue, and more all match NTSC Red & Blue as closely as I can manage. I have played through the original games and G1S side-by-side 4 times in order to match the experience as closely as feasible.
Trainer parties, move stats, item prices and availability, learnsets, TMs, world layout, scripted events, dialogue, and more all match NTSC Red & Blue as closely as I can manage. I have played through the original games and G1S side-by-side 4 times in order to match the experience as closely as feasible.
Why the Progressing Hacks category?
Although the project is 99% done, there are still some very important changes to be made
and more testing to be done before declaring the project fully finished. I cannot bring myself to declare the project properly finished until
all audio and move animations are replaced.
Although the project is 99% done, there are still some very important changes to be made
and more testing to be done before declaring the project fully finished. I cannot bring myself to declare the project properly finished until
all audio and move animations are replaced.
LINKS & INFO (In need of a team member who can help with UI code, audio, or move animations!)
Known issues are tracked on GitLab. If you wish to report an issue, please post on GitLab or my thread in the Aqua Hideout Discord group.
Patch files are available in the GitLab project, inside the PatchFiles directory.
Ensure your base ROM matches one of the hashes below. Rev0 patches are for FR/LG 1.0 while Rev1 patches are for FR/LG 1.1.
* pokefirered sha1: 41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc
* pokefirered_rev1 sha1: dd5945db9b930750cb39d00c84da8571feebf417
* pokeleafgreen sha1: 574fa542ffebb14be69902d1d36f1ec0a4afd71e
* pokeleafgreen_rev1 sha1: 7862c67bdecbe21d1d69ce082ce34327e1c6ed5e
Thank you to CHAMBER, SOLOO993, BLUE EMERALD, LAKE, NESLUG, PIKACHU25 for the Pokemon party icon sprite sheet available through PRET tutorials, TheXaman for the wonderful Gen4-style party menu, Moylend for playing my project and reporting issues, Meister_anon and GriffinR for answering my questions on Discord, Shakela for multiple merge requests detailed in GitLab!
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