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[In Progress] Stygian Snakewood, a Pokémon Snakewood remake

6
Posts
46
Days
    • Seen yesterday
    - Made with Essentials 20.1 -
    Disclaimer: This project has no affiliation with Pokémon Snakewood made by Cutlerine and it's but a tribute to the original work, it intends in no way or form to replace it but to build upon and expand.

    Hoenn has been invaded by a zombie plague! Revive the experience of the iconic 2010 ROM Hack by Cutlerine once again as you are the younger sibling of Brendan, who woke up without memory on a devastated region, trying to find the whereabouts of their brother and the origin of the zombie outbreak with the help of Professor Birch while meeting an almost unrecognizable Hoenn, facing zombies, new characters and uncharacteristic humor!

    Features

    Update for the zombie Pokémon: Many zombie Pokémon are available for the player from the previous only two, furthermore many have also been added from many media such as XtraSnakewood, Snakewood DX, RetroNC's video and our own zombies! Furthermore you can only catch one using a previously unused item, the Necro Ball. Zombie Pokémon are powerful but be careful with your choices as Necro Balls are hard to come by.
    High Difficulty: For those who want a challenge, the game has a considerably higher difficulty that was carefully worked to be as fair and competitive as possible, both with trainer battles and a few AI tweaks (Vanilla mode also available! Hopefully more fair than the original game, I think).
    A new type, Plague: Derived from the original Disease-type of Pokémon Snakewood (renamed due to UI issues), its main feature is that they do more damage, but are unable to switch (might change in the future)! Plague is also followed by a new weather, Soot.
    Pokémon rebalancing: While there are still power differences between Pokémon and some are mostly a second thought after the early game, we've made sure that even if it's specific niche, every single one of our >360 Pokémon have something unique to them, while not bloating the game nor deviating much from the original version.
    Lack of grinding: EVs and IVs have been removed, furthermore DemICE's EXP gain system enables for a fast and smooth level curve without requiring level caps (considerable increase/decrease in EXP based on the level difference between the opponent. The game has been adjusted accordingly to all those features. You're encouraged to have a lot of Pokémon early!
    Increased exploration: While not required, the player is often rewarded for not going on a straight line, maybe check that rock or behind the tree, a surprise may wait for you!
    Ability changes: Giving love to some irrelevant abilities, Stall now skips every other turn, Sand Veil increases Defense during Sandstorm while Damp sets Water Sport on entry!
    Graphic overhaul: Most original Fakémon and characters have been redesigned in order to have a more modern look while trying to retain the silly core Snakewood essence, not everything was redesigned though, some familiar faces are unchanged and have (hopefully) just received a higher quality sprite.
    Limited resources: (SUBJECT TO CHANGE) One complain of the original Snakewood was how it didn't feel enough like a dystopian scenario. Your decisions matter, use your consumables wisely.
    New stuff: As mentioned before, Stygian Snakewood gives it a more modern look to the original game and such adds countless new features such as QoL, physical/special split, Fairy-type, new Zombies, new evolutions for some regular and fake Pokémon and Pokémon that weren't previously available in the original game. And as a bonus, certain unused Pokémon like Demoneon, Toxeon, Crazymadio and Zombified have sprites, regional forms have been added that *kinda* fit the game i know regional forms are overdone at this point but it wasn't me that came up with them and they look good so take it and a few secrets!

    Screenshots may not reflect upon the final release, the title screen is a placeholder
    template.png
    Spoiler: FAQ


    Disclaimer: Credits might not reflect the final version and are subject to change. If any of the current features or screenshots shown contain any stuff that you believe it's yours and has no credit, please contact ASAP me on Discord #aaleven.

    Spoiler: Credits


    Spoiler: Download Link (not available yet)


    Spoiler: Documentation (WIP)
     
    Last edited:

    Inner Rhymes

    Rhythm & Poetry.
    1,708
    Posts
    7
    Years
  • I am so excited for this, you have fond memories of playing Snakewood as a teenager, but it has aged terribly, making it hard for me to pick it up again. This might be the reason I get back into it. Really looking forward to the release when you get to it.
     
    40
    Posts
    6
    Years
    • Seen May 6, 2024
    I cannot begin to say how excited I am for this! Snakewood has always been my all time favorite rom hack I ever played. From the unique premise, to the cringey moments, to even some of the fakemon designs. The one thing I didn't like from it was that dang base puzzle (if you played the original, you know the one).

    I really do this, from the screenshots, that this will be a proper remake of my favorite hack!
     

    Outwitter

    You reap what you plant...
    163
    Posts
    6
    Years
  • The game looks promising, definitely keeping a tab on this one! What about starters? Can we get that Bulbasaur corpse as starter?
     
    6
    Posts
    46
    Days
    • Seen yesterday
    The game looks promising, definitely keeping a tab on this one! What about starters? Can we get that Bulbasaur corpse as starter?
    No but I intend for it to be available somewhere, the starters are still the same from the original (Paras, Koffing and Baltoy) that have been slightly changed (specially Paras/Parasect) in order to be more powerful and more worthy of the term starter also something might happen to them!
     
    1
    Posts
    11
    Days
    • Seen May 4, 2024
    I'm really looking forward to it! A quick question, will mons like Shinigami and Stitcher be available to catch? I couldn't find them in the game. They really caught my eye in the original snakewood.
     
    6
    Posts
    46
    Days
    • Seen yesterday
    I'm really looking forward to it! A quick question, will mons like Shinigami and Stitcher be available to catch? I couldn't find them in the game. They really caught my eye in the original snakewood.
    Every single Pokémon will be available in one way or another, some earlier and some later but those two + some others in particular will be quite late as "boss-specific zombies", mostly due to balance purposes. Don't worry though, other zombie Pokémon will be available earlier through normal Playthrough, for more information on the current Pokémon available there is the Google Docs document on the main thread. Regardless of it I could say the current list of previously unavailable Pokémon intended to be available through normal Playthrough: the Mew and Mewtwo rip offs, Mewby and Mutagon, the Ghost/Fighting Madio Crazymadio, all regular Zombiemons, the scrapped Eevelutions Demoneon and Toxeon and as a bonus I added Healmadio as a Ghost/Fairy Madio.

    But anyway a demo should come one day. I'm just really worn out with personal issues so focusing on the game is a daunting task but this is some of the work I've recently done: zombie forms for Venonat (Venonaught), Kleavor (Stonereaper) and Dratini (Rawtini)
    1714394287707.png1714394320310.png1714394411450.png

    And for last a remade "A Monster" originally made by Xiapher and turned into a sprite by Badman!

    1714394519832.png
     
    32
    Posts
    190
    Days
    • Seen yesterday
    - Made with Essentials 20.1 -
    Disclaimer: This project has no affiliation with Pokémon Snakewood made by Cutlerine and it's but a tribute to the original work, it intends in no way or form to replace it but to build upon and expand.

    Hoenn has been invaded by a zombie plague! Revive the experience of the iconic 2010 ROM Hack by Cutlerine once again as you are the younger sibling of Brendan, who woke up without memory on a devastated region, trying to find the whereabouts of their brother and the origin of the zombie outbreak with the help of Professor Birch while meeting an almost unrecognizable Hoenn, facing zombies, new characters and uncharacteristic humor!

    Features

    Update for the zombie Pokémon: Many zombie Pokémon are available for the player from the previous only two, furthermore many have also been added from many media such as XtraSnakewood, Snakewood DX, RetroNC's video and our own zombies! Furthermore you can only catch one using a previously unused item, the Necro Ball. Zombie Pokémon are powerful but be careful with your choices as Necro Balls are hard to come by.
    High Difficulty: For those who want a challenge, the game has a considerably higher difficulty that was carefully worked to be as fair and competitive as possible, both with trainer battles and a few AI tweaks (Vanilla mode also available! Hopefully more fair than the original game, I think).
    A new type, Plague: Derived from the original Disease-type of Pokémon Snakewood (renamed due to UI issues), its main feature is that they do more damage, but are unable to switch (might change in the future)! Plague is also followed by a new weather, Soot.
    Pokémon rebalancing: While there are still power differences between Pokémon and some are mostly a second thought after the early game, we've made sure that even if it's specific niche, every single one of our >360 Pokémon have something unique to them, while not bloating the game nor deviating much from the original version.
    Lack of grinding: EVs and IVs have been removed, furthermore DemICE's EXP gain system enables for a fast and smooth level curve without requiring level caps (considerable increase/decrease in EXP based on the level difference between the opponent. The game has been adjusted accordingly to all those features. You're encouraged to have a lot of Pokémon early!
    Increased exploration: While not required, the player is often rewarded for not going on a straight line, maybe check that rock or behind the tree, a surprise may wait for you!
    Ability changes: Giving love to some irrelevant abilities, Stall now skips every other turn, Sand Veil increases Defense during Sandstorm while Damp sets Water Sport on entry!
    Graphic overhaul: Most original Fakémon and characters have been redesigned in order to have a more modern look while trying to retain the silly core Snakewood essence, not everything was redesigned though, some familiar faces are unchanged and have (hopefully) just received a higher quality sprite.
    Limited resources: (SUBJECT TO CHANGE) One complain of the original Snakewood was how it didn't feel enough like a dystopian scenario. Your decisions matter, use your consumables wisely.
    New stuff: As mentioned before, Stygian Snakewood gives it a more modern look to the original game and such adds countless new features such as QoL, physical/special split, Fairy-type, new Zombies, new evolutions for some regular and fake Pokémon and Pokémon that weren't previously available in the original game. And as a bonus, certain unused Pokémon like Demoneon, Toxeon, Crazymadio and Zombified have sprites, regional forms have been added that *kinda* fit the game i know regional forms are overdone at this point but it wasn't me that came up with them and they look good so take it and a few secrets!

    Screenshots may not reflect upon the final release, the title screen is a placeholder
    View attachment 157325
    Spoiler: FAQ


    Disclaimer: Credits might not reflect the final version and are subject to change. If any of the current features or screenshots shown contain any stuff that you believe it's yours and has no credit, please contact ASAP me on Discord #aaleven.

    Spoiler: Credits


    Spoiler: Download Link (not available yet)


    Spoiler: Documentation (WIP)
    finally
     
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