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Revamped my RU team, looking forward to a rate

29
Posts
13
Years
    • Seen Jun 16, 2012
    I'm still rather keen on using pokemon that I like, rather then the same old pokemon that everybody uses. I do realize that Moltres is popular In RU, but he was part of my Banjo Kazooie (Ursaring & Moltres) doubles team, and I thought he had good synergy with this new gen v team so I brought him back.


    ani241.gif

    (Whitney)Miltank@leftovers
    Nature: jolly
    Ability: Thick Fat
    EV's: 252 hp / 40 def / 216 speed
    - Stealth Rock
    - Body Slam
    - Milk Drink
    - Heal Bell

    This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.


    Hitmonchan_by_Xous54.png

    (MrStatham)Hitmonchan@Life Orb
    Nature: Impish
    Ability: Iron Fist
    EV's: 120 HP / 252 att / 64 Def / 72 speed
    - Drain Punch
    - Mach Punch
    - Thunderpunch
    - Icepunch

    Hitmonchan is somebody I've always wanted to use, but didn't know how to use him...until I saw NBZ use him. This Hitmonchan is meant to deal a large amount of damage, heal itself, and take some hits that you wouldn't expect a normal Hitmonchan to use.


    300px-563Cofagrigus.png

    (Imhotep)Cofagrigus@Chesto Berry
    Nature: Bold
    Ability: Mummy
    EV's: 252 hp / 252 def / 4 SpecAtt
    - Rest
    - Shadow Ball
    - Calm Mind
    - Hidden Power Fighting

    Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Kabutops) and blocks rapid spin to keep my stealth rock into play. Calm Mind lets me boost my special defence to take special attacks better, and my special attack so HP and Shadow Ball both deal some good damage. HP Fighting provides more coverage.


    146.png

    (Kazooie)Moltres@Life Orb
    Nature: Timid
    Ability: Flame Body
    EV's: 4 def / 252 SpecAtt / 252 speed
    - Fire Blast
    - Hidden Power Grass
    - Air Slash
    - Roost

    Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much needed non-boosting attack.

    148Dragonair.png

    Dragonair@Eviolite
    Nature: Careful
    Ability: Shed Skin
    EV's: 252 HP / 4 att / 252 SpDef
    - Rest
    - Dragon Dance
    - Outrage
    - Waterfall

    I feel Dragonair is largely underestimated and could function as a very good sweeper. Shed Skin makes statuses not as bothersome, while its pure dragon typing means it can take a hit. Outrage wrecks everything that doesn't resist it, while rest allows me to heal myself (works well with shed skin). Waterfall is there for coverage, while dragon dance boosts my speed and attack whenever I get the chance.



    Kabutops_by_Xous54.png

    Kabutops@Life Orb
    Nature: Jolly
    Ability: Weak Armor
    EV's: 4 HP / 252 Att / 252 speed
    - Rapid Spin
    - Waterfall
    - Stone Edge
    - Swords Dance

    Kabutops can scare some spin blockers away with swords dance, spin the hazards away, then just do some damage with STAB waterfall and STAB Stone Edge. Kabutops also helps because I won't be out a physical attacker if I lost Dragonair.​
     
    Last edited:

    smurf

    Veteran Trainer
    216
    Posts
    13
    Years
    • Seen Jan 11, 2015
    Like the team but in competitive battles moltres wont be able to be used becuz he is an uber but otherwise good lookin team
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen yesterday
    Like the team but in competitive battles moltres wont be able to be used becuz he is an uber but otherwise good lookin team

    No Moltres is not uber, please check tiers before posting, thanks.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • I have a bit of a problem with Hitmonchan's EVs and nature. Its stats are leaning towards offense, even though it has 110 Special Defense. Change the EV spread to 40 HP/252 Atk/216 Spe and the nature to Adamant.

    Also, Dragonair can't learn Swords Dance, but it can learn Dragon Dance.

    Weak Armor is a bit risky on Kabutops because it will become more prone to physical priority each time said ability activates. Swift Swim is the safer choice, though the Speed boost won't be guaranteed (but you can stick to Weak Armor if you want, since you're not running rain).
     
    29
    Posts
    13
    Years
    • Seen Jun 16, 2012
    I have a bit of a problem with Hitmonchan's EVs and nature. Its stats are leaning towards offense, even though it has 110 Special Defense. Change the EV spread to 40 HP/252 Atk/216 Spe and the nature to Adamant.

    Also, Dragonair can't learn Swords Dance, but it can learn Dragon Dance.

    Weak Armor is a bit risky on Kabutops because it will become more prone to physical priority each time said ability activates. Swift Swim is the safer choice, though the Speed boost won't be guaranteed (but you can stick to Weak Armor if you want, since you're not running rain).

    I apologize for swords dance on Dragonair, it IS supposed to be dragon dance. I forgot to switch it when I replaced Sceptile. As for hitmonchan, if you'd like I can post a link to NBZ's video specifically detailing this Hitmonchan if you'd like to see why I chose this specific spread.
     
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