I had to give up the game, I just wasn't feeling it anymore. I couldn't put my heart and soul into a fangame, it was never really going to be "my" design... too restrictive, the engine practically fights innovation. I just didn't feel like it was worth putting all that effort into, not for a fangame. It inspired me to go into game development, though; I'm applying for a Game Design degree at Full Sail University in the fall. Until then, I've been working as the Editor-In-Chief at a game news network to get my foot into the door of the industry... we're going to E3 this summer!
How's your game been?