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  • I think the font name and file name are the exact same, but just to be sure it's the font name.
    I've...sort of made progress? The script was designed for touch screen menus, and I asked CNG about it and he wasn't really sure either. I'll keep messing with it and see if I can get it working though. The only issue is getting it to use map coordinates instead of screen coordinates. Of course, there's a possible workaround, but it wouldn't be very...good? You could make the sign event turn on a switch (or use variables) depending on the player's location, and use that to figure out what the screen coordinates of the event would be, but it would get messy.
    What I did was search through all script sections for the world Arial (or arial black or something) and replace it with the name of the font you want. I had to do that for one of my old kits since Essentials wouldn't recognize the RSE fonts even after installing them (I even tried manually).
    That's weird. I tried finding where parallel processes were handled, but I could only find them under common events, which isn't particularly useful. I wish Poccil would have left the default RMXP comments in.
    Do you have any auto run events too? I had problems some time ago where I had both a parallel process and an autorun that refused to work at the same time. Also, are you using loops or anything in the parallel processes? I think that's what gave me trouble before.
    Maybe it's a problem with an event in the map. Try moving the map out of the data folder (unless you really want to erase it...), and see if the error still pops up. It may be that a call script (could be for anything) has an error in it (such as a typo) in one of the events. I don't know how likely that is, but if calling a non existent trainer in an event in a random map can cause a random error, then it's certainly possible.
    Is there anything else at all, however small, that was edited remotely close to the time that the error popped up? Maybe you could do what thepsynergist did and just copy/paste your whole project into a new folder, lol. It worked for him. If nothing else, you may have to drop everything into a new kit. Hasn't something like this happened before? The errors you get always seem to be really bad.
    Ok, try erasing (or just moving) the save file of your game (if you have one). It it's corrupted, it can give an error as well. And just to make sure, if you already have a save file, does the continue option work fine?
    Hmm...the error comes up when you start a new game, and the new game handler is in PokemonLoad. So logically it should be a problem with PokemonLoad, or something it interacts with. Has there been any other edits, like in PokemonSave? Or anything?
    The bit on PokemonField line 1170 looks sort of odd, so maybe it has something to do with that. In my kit, it's a commented line about the weather system. Is there any new/edited code around there?
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