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  • Hey KK, I'm working on a script for the heavy ball and I need to jump to knizz division routine he found.

    Once I load my numerator in R0 and denominator in R1 do i just put this line in:

    b 0x081E4018

    will that jump to that location and execute for me?
    uh you're kinda the master on OW pals, so I'm here to ask you
    on jpan's engine, I'm using extended pals. They work, but only slot 0A loads in. So if the format is 0B 01 00 00 it still doesn't load into slot B at all. Only 0A is being copied into the pals.
    Y
    I mean... Scripting... And Hexadecimal Editing... WHY!!!
    Oh... do you think you're going to get more time in the near future though? It's a shame to see that pretty much the best hacker in PC getting real little time to hack lol
    Y
    Yeah... I mean, ROM hacking is fun, but it's really complicated. On the other hand I really like video games.
    that's it. and do not know how you override that are usable? . so that upon entering the map look correctaente pallets.
    Y
    It is... I'm a hardcore gamer. And besides, I'm really not all that good at ROM hacking...
    School started again, but it just means that I get to do some work (been bored for the last few months) and so I thought maybe I'd check up that mod who was making an amusing yet fascinating project called Derpizard.

    But hopefully you won't be busy enough to chuck out your current projects? With the 718, and all.
    If you already are. that's what I've changed but only the palettes aimed at 1A load . with 1b, 1c, 1d etc there are problems because you have to enter the menu so that they can carry. , I think I've already said.
    Y
    I also like ROM Hacking, but I love Video Games several dozen times more.
    sprite offset xx 01 00 00 that's not what you say?
    if that's what I've changed and still not working properly.
    I did that , pallets are loaded when I go to the start menu. and not only that, also the main character palette is overwritten.
    That's a bummer then, that's great to know though, it will explain some of my graphic glitches then!
    Thanks
    FYI: Chaosrush gen I and gen II sprites have less data than the original!!! SCORE :)
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