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  • Ahh... its really now can expand in Emerald. I'm looking forward to that. Hmm... have you already know how to expand moves and abilities in Emerald? Does anyone do that?
    Why do you think that? :)
    I've actually just modified the C++ source of VBA to have a C interface, converted that to a shared library instead of an executable and wrote some Python bindings using the C API. Very little Python there at all :|

    Does wxWidgets have raw drawing? Like can you draw RGBA bytes to a canvas or something?
    Well, I could create Python 2 bindings, if you think it might be useful. In case you were wondering, I've created a GBA emulater that can be embedded in a Python application (It's a Python extension). I was wondering if you'd like to work with me, and create a built-in debugger?
    Do you plan to convert your tool to Python 3? You're using new style classes and there are Python 3.x bindings for wxWidgets, so it shouldn't be too hard. I'm working on a Python 3 library that you might find useful, so that's why I'm asking. Also, do you not have speed issues with your LZ77 algorithm? Emulating the GBA's BIOS function seems like it would damage performance.
    hi sir can u please tell me if u play a rom for example : i am playing beta 4.0 of ash gray and 4.2 releases how can i play beta 4.2 without affecting my gameplay
    Ahh... Alright then. At least I know. :)
    Well, what are your businesses right now (in terms of hacking and programming)?
    Wooh! I'm back in hacking. Well, I'm now focusing on the scripts and it is almost done, about three events to the desired end point for BETA 1. Haha, I'm glad that the work goes smoother than before.

    Hmm... I'm also glad that you are active to ask questions, I admit. Do you know how to edit encounter/intro music for trainers (assigning more music)? Example, I'm using Unnamed Trainer Editor. In intro music, I edited the ini and the "7" is assigned to song 0x14E. Then I edit the trainer info afterwards. But why does it sticks to the 0x11B? If you can't understand this... well it is simple: Assigning more intro music for trainers.
    Malformed INI, even though I been choosing the pointer for the sprite carefully. I made back up to test it out, and I almost always encounter the malformed INI even though the rom is clean with the exception of the Hacked engine, your bg hack, and Mr.DS rombase. I also had the problem with the pokedex freezing, though on the new clean rom I testing on, the dex seem to be working.
    I have a problem in regard of using your program. So I expand the pokedex, and began inserting sprite, but at some random point, the program crash and say there an error. So I do the recovery, put all the info correctly, but it can't find my rom ini. So I switch to my backup, choose different pointer compare to first time, and then everything going smoothly, and again the same issue. I'm pretty sure I haven't done anything beside Mr.Dollsteak rombase, Jpan hacked engine, DNS, and your battle background hack. Do you have any clue to what I should do?
    hello :) I am new here.Also I have 0 idea about rom hacking but I wanna lear. it fron A to Z...can you please tell me in which thread I can find all the essential stuff and also the tutorials?
    Hey karatekid552. I've seen from the other visitor messages that you seem to be a palette/sprite-editing expert. So I wanna know if you can help me. I'd really appreciate it...! Thanks if you do.


    [IMG]

    Do you know how to modify the orange and yellow backgrounds? To edit the text like "Ability" I used NSE, but all the colors are messed up there. Like white is azure, red is gray, and stuff like that.

    Thanks again!
    That one JPAN already did lol, I'm just trying to figure it out without Jpan's engine. I did the mistake to not apply it at the beginning (I know stupid).

    I think I have to go for it though, just backuping all scripts that are in until now D:
    Hey, Karatekid, I have a question regarding the battle background. So I'm trying to replace the cave battle background and notice that there one palette that is black(so basically I insert my background with 15 color + transparent and I only get 15 color including transparent and the last color is always black) . So how would I go about this?
    Edit: Nevermind. :P
    Yeah I've been fine, just ALOT busy since I came back from Germany lol

    So whats new, gratz for becoming mod, if I didnt say it already lol.

    Also have someone yet posted anything anywhere that found a way to extend the palette table for Overworlds yet :o
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