Aggg, yet another road block, I am at the point were you battle your rival for the first time in the prof.'s lab, and I can't seem to figure out how to imput his data as a trainer, I know were, just don't know how, I read the Notes.html, still can't get it. If some one can give it to me step by step, that would be great.
first off, your sig is way too big. it needs to be resized. now about inputting his trainer information, first off, if you haven't downloaded the latest version of the starter kit, please do so. it would make things so much easier for you considering poccil added a new trainer data menu within the debug/editor menu for easier trainer management. ok, now that you've got the lastest sk, go to the trainer data menu i mentioned before. go to [NEW TRAINER BATTLE] and define the type of trainer it is, enter their name and define what pokemon that trainer has. afterwards, your newly entered trainer will now appear on the menu. you can go to that trainer and edit various bits of data besides what you entered in already. i believe it's just items. but anyways, now that you've done that you're ready to enter the script and whatnot under the trainer event on the map. here's what a basic trainer event looks like:
Name: Trainer(X) Page: 1
Script: pbTrainerIntro(YOUNGSTER)
Script: Kernel.pbNoticePlayer(get_character(0))
Text: I just got my first pokemon. Let's battle!
Conditional Branch: Script: pbTrainerBattle(PBTrainers::YOUNGSTER,"Rick",_I("I have training to do."),false,0)
Control Self Switch: A =ON
: Branch End
Script: pbTrainerEnd
Name: Trainer(X) Page: 2 Self Switch: A is ON
Text: I've got some training to do.
you should be able to get the gist of what all that means within the notes.html under Behind the Scenes in the Trainers area. now in order to link this script to the data you entered in earlier, just change the name and type accordling. i haven't tried this personally, but it should work out perfectly.
I still have a question to ask, how do you guys manage to make shiny wild pokemon event? I tried to test the shiny event following the instructions in note.html but got this error:
Code:
Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
(::PBSpecies::GYARADOS,30,1)
^
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
did you insert the following code into a new script entry within the ruby script editor?
Code:
Events.onWildPokemonCreate+=proc {|sender,e|
pokemon=e[0]
if $game_switches[50]
pokemon.makeShiny
end
}
remember it has to be a new entry, not an existing one. also make sure you have switch 50 turned on before the battle and switched off after battle to insure that pokemon aren't always shiny.