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Old March 31st, 2009 (10:00 AM). Edited April 15th, 2010 by Logan.
CodeBrain CodeBrain is offline
    Join Date: May 2008
    Posts: 19
    This tutorial will show you how to add your own Pokemon Sprites into Platinum!

    For this tutorial I will use a Shadow Lugia sprite I made, and inserting it into Platinum. You can use any sprite, as long as it fits in the 160x80 range.
    First, the tools:

    NDS Top System:

    Pokemon DS/Pic Platinum:

    Adobe Photoshop (Sorry, cant give a link)

    A Pokemon Platinum rom (Can't give you this either.)

    Okay lets begin!
    First, open up your rom with NDS Top System. Then load your Rom.

    Then, go to the browse section, and open the poketool folder. (Look at image Tut-01 in attached.)

    Go into the pokegra folder, and right click on pl_pokegra. Click extract and save it somewhere. (Look at images Tut-02 and Tut-03 in Attached.)

    Open pl_pokegra in Poke DS/Pic Platinum. Head down to number 1495, and click the SavePng option. Save it in the a folder with any name. Do this with 1497, and 1499 as well (Save them in same folder!) (Look at images Tut-04, Tut-05 and Tut-06 in attached.)

    Open them all in Adobe Photoshop. Look at the FRONT sprite. Click on Image, then Mode, and finally on Color Table. (Look at images Tut-07, and Tut-08 in attached.)

    Edit the colors as you wish, but only from the COLOR TABLE. In this case, I recolored Lugia into Shadow Lugia. Here is his sprite:

    While still in the Color Table menu, click the Save button, and name it something. Look at the back sprite. Click Image, Mode, and finally Color Table. (Look at images Tut-09 and Tut-10 in attached)

    Click load, and find your previously saved table. (Last step) Your image SHOULD look the same as this:

    If it only looks slightly different, then it shouldnt be a big deal. When I say small, I mean like the eye color is different. Just replace it with the real color thats in the COLOR TABLE ONLY. If it really looks different (aka the purple is orange) then your not using the same palette.

    Save both images, doesnt matter if it's interlaced or not (I dont think it does...). Open Pokemon DS/Pic Platinum (In case you closed it) and go to #1495. Replace this image and the next one with the Shadow Lugia back sprite. Replace #'s 1497, 1498, 1499, and 1500 with Shadow Lugia's Front sprite. (Look at images Tut-11, and Tut-12, in attached.)

    If done correctly, no palette errors should occur. If there is (Such as a corrupted image or colors arent right, etc.) See the FAQ. Open NDS Top System, go to the Poketool folder, then the pokegra folder. Right click on pl_pokegra.narc, and click import. Find your edited pl_pokegra.narc, and import it in. Load up your game and see if it worked!


    1Q. My Image is corrupted when I write my image in Pokemon DS/Pic Platinum. Why is this?

    1A. This is because your background color NEEDS to be the first color in the palette, otherwise the above happens.

    2Q. Why are there different colors on my back/front sprite than my front/back sprite?

    2A. Sorry for the wording, but this means both of your sprites are using different palettes. You must use the same palette, otherwise the above happens.

    Attached Images
    File Type: png Tut-01.png‎ (39.7 KB, 348 views) (Save to Dropbox)
    File Type: png Tut-02.png‎ (35.2 KB, 258 views) (Save to Dropbox)
    File Type: png Tut-03.png‎ (44.3 KB, 221 views) (Save to Dropbox)
    File Type: png Tut-04.png‎ (87.9 KB, 226 views) (Save to Dropbox)
    File Type: png Tut-05.png‎ (37.0 KB, 236 views) (Save to Dropbox)
    File Type: png Tut-06.png‎ (55.0 KB, 213 views) (Save to Dropbox)
    File Type: png Tut-07.png‎ (157.4 KB, 225 views) (Save to Dropbox)
    File Type: png Tut-08.png‎ (21.8 KB, 206 views) (Save to Dropbox)
    File Type: png Tut-09.png‎ (87.7 KB, 193 views) (Save to Dropbox)
    File Type: png Tut-10.png‎ (27.9 KB, 176 views) (Save to Dropbox)
    File Type: png Tut-11.png‎ (33.7 KB, 191 views) (Save to Dropbox)
    File Type: png Tut-12.png‎ (45.5 KB, 202 views) (Save to Dropbox)
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