Amnesia is back? Hooray!
I still have the old save file, in the first Gym...
Good luck!
Also, I think Psyduck and Slowpoke are just perfect for starters.
I just played the Second Beta, and wow, it's awesome!
I wonder who those U-Gen guys are?
That Smith from Beta 3 is pretty funny with all his Grammar Mistakes... Anyways, these are the glitches I found:
Spoiler:
If you walk to the Right, the Hack resets.
The Signpost's text should be changed.
The Signpost's text should be changed.
Torry's text should be changed.
The U-Gen's Grunts' shoes overlaps the Player.
The Signpost has weird letters.
Prof. Shale's Aide's text should be changed.
Prof. Shale's Aide doesn't walk away properly.
The Player is under the ground.
The Signpost's text should changed.
Edit: Here are some suggestions: I think that you should change Prof. Shale's OW, and the Heroine's Running OWs/Introduction Sprite.
Edit 2: For Beta 4, I think that you should put the distance from Gravelsburg to the Fourth Gym's Location much further away. Why? Because if you put the Gyms sticking too closely, then it just doesn't seem... right... You should put more Routes and the Amnesia stuff (Plots) before you make the Gyms Sticking too closely. And also, some Trainers still have FR Text, especially Route 3, which has 90% if Trainers having FR Texts, which makes the Hack lose its Amnesia Feel, in my opinion. Other than that, thi hack is awesome.
Good luck on Beta 4.
This looks incredibly good, and i see that progress on this gets made quickly. Hope to see further updates.
This looks pretty cool. I can't wait to see how it turns out. Don't give up!
By the way, I think I might know what your tile problem is. Open it up in Block editor and make sure that the tiles are in "down," not "up." If they're in up, they'll overlap the player.
Oh, okay, that makes sense. It's because 10 is a higher level than C, I think.Oh, thanks for the tip, but I did figure out the issue. On that area, the Movement Permissions were just plain ol' "C" blocks. I had to change them to "10's." I don't quite get it, but the overlapping problem was definitely solved.
hmm... that hero Ow is okay.
there are a few tile errors?
also the mountains look unnatural. (BM)
Lot of things that don't add up. A random meteor hits him in the head, and then he's cursed. What are the odds?
I think if you work on it some more it'll have potential.