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FireRed hack: Pokemon Amnesia

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Darkdodo, please, do not revive threads that are over a month old.

If you want to know how to play hacks, then look at the FAQ thread in ROM Hacking.
 
Hedgehogger wants this opened again~
 
Amnesia is back? Hooray!
I still have the old save file, in the first Gym...
Good luck!
Also, I think Psyduck and Slowpoke are just perfect for starters.
 
Amnesia is back? Hooray!
I still have the old save file, in the first Gym...
Good luck!
Also, I think Psyduck and Slowpoke are just perfect for starters.

Thanks...It took me a minute and some hard thought among other technical problems, but I finally got it back up and running--And now BETA 2 is up!
 
Glad to see this is back. This actually looked like a descent hack and it would be a shame if you quit.

Anyways, I'll try out beta 2 later.
 
I just played the Second Beta, and wow, it's awesome!
I wonder who those U-Gen guys are?
 
That Smith from Beta 3 is pretty funny with all his Grammar Mistakes... Anyways, these are the glitches I found:

Spoiler:


Edit: Here are some suggestions: I think that you should change Prof. Shale's OW, and the Heroine's Running OWs/Introduction Sprite.


Edit 2: For Beta 4, I think that you should put the distance from Gravelsburg to the Fourth Gym's Location much further away. Why? Because if you put the Gyms sticking too closely, then it just doesn't seem... right... You should put more Routes and the Amnesia stuff (Plots) before you make the Gyms Sticking too closely. And also, some Trainers still have FR Text, especially Route 3, which has 90% if Trainers having FR Texts, which makes the Hack lose its Amnesia Feel, in my opinion. Other than that, thi hack is awesome.

Good luck on Beta 4.
 
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This looks incredibly good, and i see that progress on this gets made quickly. Hope to see further updates.
 
That Smith from Beta 3 is pretty funny with all his Grammar Mistakes... Anyways, these are the glitches I found:

Spoiler:


Edit: Here are some suggestions: I think that you should change Prof. Shale's OW, and the Heroine's Running OWs/Introduction Sprite.


Edit 2: For Beta 4, I think that you should put the distance from Gravelsburg to the Fourth Gym's Location much further away. Why? Because if you put the Gyms sticking too closely, then it just doesn't seem... right... You should put more Routes and the Amnesia stuff (Plots) before you make the Gyms Sticking too closely. And also, some Trainers still have FR Text, especially Route 3, which has 90% if Trainers having FR Texts, which makes the Hack lose its Amnesia Feel, in my opinion. Other than that, thi hack is awesome.

Good luck on Beta 4.

Haha, I can't believe I missed those Gym Signs... I did, however, find the tile that causes the game to reset when you step on it, and for some reason, when I try to change the Behavior of that tile that overlaps the player, it still overlaps from some reason. But yeah, thanks for noticing the mistakes I made. I'll be sure to iron just about all of them out hopefully by Beta 4.

This looks incredibly good, and i see that progress on this gets made quickly. Hope to see further updates.

And thanks. :D
 
This looks pretty cool. I can't wait to see how it turns out. Don't give up!
By the way, I think I might know what your tile problem is. Open it up in Block editor and make sure that the tiles are in "down," not "up." If they're in up, they'll overlap the player.
 
This looks pretty cool. I can't wait to see how it turns out. Don't give up!
By the way, I think I might know what your tile problem is. Open it up in Block editor and make sure that the tiles are in "down," not "up." If they're in up, they'll overlap the player.

Oh, thanks for the tip, but I did figure out the issue. On that area, the Movement Permissions were just plain ol' "C" blocks. I had to change them to "10's." I don't quite get it, but the overlapping problem was definitely solved.
 
Oh, thanks for the tip, but I did figure out the issue. On that area, the Movement Permissions were just plain ol' "C" blocks. I had to change them to "10's." I don't quite get it, but the overlapping problem was definitely solved.
Oh, okay, that makes sense. It's because 10 is a higher level than C, I think.
Anyway, this looks really cool, looking forward to the final release!
 
hmm... that hero Ow is okay.
there are a few tile errors?
also the mountains look unnatural. (BM)
 
hmm... that hero Ow is okay.
there are a few tile errors?
also the mountains look unnatural. (BM)

Could you point out what the tile errors are, and where they're at? And what makes the mountains look unnatural? (The mountain tiles were actually used elsewhere in FR, just not in the main outdoors tileset)
 
Lot of things that don't add up. A random meteor hits him in the head, and then he's cursed. What are the odds?
I think if you work on it some more it'll have potential.
 
This hack seems promising. The storyline needs some work, and...uh...what's Team Rocket doing there?
 
Lot of things that don't add up. A random meteor hits him in the head, and then he's cursed. What are the odds?
I think if you work on it some more it'll have potential.

The Hero is not "cursed".
It's just that Haunter is protecting the Hero from the impact of the Meteor.
 
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