you can always compare vars. So if one script appears it add 1 and checks one same has the other and make sure not to use 1 as the var value if you are to do so put 5 or something and make sure it doesn't reach 5 unless you want it too.
I have a question. Is there any way to force the applymovement command to obey Advanced Map movement permissions?
I don't think I understand. I am new at hacking. Could you give me an example?
I've tried using flags so that one level script can be used on two maps, but that does work because the first level script sets the variable that makes the level script not execute again. So the second level script never executes.
If someone could point me to a good level script tutorial that'd be great. I've read diegoisawesome's tutorial, and I'm basically working off of that.
Hey, does anyone know how to make legendary pokemon in your game? I cant figure it out.
That won't do anything, since Unlz automatically exports the image.Yes, they do take that much when exported. But you should index an image first and check it afterwards...
Specific your question a bit more...Hey, does anyone know how to make legendary pokemon in your game? I cant figure it out.
the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?