Preventing an Offense: A Stall Team [OU RMT]
Well, I decided I wanted a stall team. Because my luck with offense is between slim and none, so I figured, hey the way more difficult option of battling might work better, teehee. So I said, well hmm, sandstall is rather efficient/obvious so I chose sandstall, I knew I would need one thing, I COULD DENY IT NO LONGER, a sandstorm, it came down to Hippo or TTar. Well TTar is nice and all, but its not my cup of tea, or TTar (please don't kill me). So I went with the bulky, fatty,Anti Hippowdon.
"image removed"
Then, I needed a better sponge, well I thought, "Gee, whats a swell physical wall besides Hippo that has predictable weaknesses and some immunities?" The answered stared at me in the face like a big, metal, red-winged bird. Skarmory. So I chose it. Skarmory is basically a necessity to any stall team either it or Forry, but forry has one less immunity than Skarm, so I picked it.
"image removed""image removed"
I also needed a special wall so my Skarm didn't get wtf'd by some stupid special sweeper. Hmmmm.....whats one of the best special walls in the game? Oh yeah, Bliss. Uh-oh, SkarmBliss, the most repetative and overused walling combo since the dinosaurs (or at least GSC). But just because something is old, doesn't mean its bad, except for politicians.
"image removed""image removed""image removed"
Then I needed, desperately, a Toxic Spiker, well I had three options: Forry, Tenta or Roserade. Well Roserade is a putz, and I don't really like Grass types all that much, so ixnay on the Roserade. Forry is nice, but two steels was my downfall on my offensive team for go go Magezone owned, so sorry Forry. That narrowed it down to the one, the only, Tentacruel! (And the crowd goes wild! *distant cheering*).
"image removed""image removed""image removed""image removed"
I figured, obviously I'm going to have problems with electrical damage coming in at both Tenta AND Skarm! "OH NOES!" I decided that Jolteon would work wonders with its fancy pants Wish moves and what not. It had wonderful synergy baiting out electric type attacks and absorbing them for healing, so, eh, "what could possibly go wrong?" (famous last words).
"image removed""image removed""image removed""image removed""image removed"
Then I needed a spin blocker/status absorber because Blissey can't just be absorbing statuses and taking hits all day. Rotom-A has been reliable to me in my past "attempts" at stall, so why should this be any different. Rotom-A, come on down.
"image removed""image removed""image removed""image removed""image removed"*bulbagarden.net image removed*
And there you have it, africkin' amazing pretty decent stall team.
"image removed""image removed""image removed""image removed""image removed"*bulbagarden.net image removed*
The Lonely Lead
Hippowdon @ Leftovers
Trait: Sandstream
Adamant Nature
252HP/176Atk/80(Def or SpD, I'm not sure where to put these)
-Stealth Rock
-Slack Off
-Ice Fang
-Earthquake
Behold the powerful might of my fat Hippo! Basically, this thing is a monster. It has a formidable attack stat, along with a fairly decent move pool. It has more HP than Chins in a Chinese phonebook, but less than Blissey. Its a pretty durable fella. Ice Fang is to catch stuff like Flygon/Glisor/Mence off guard. After taking SR damage and Ice Fang, Hippo can OHKO any of the previously mentioned pokemon, and shrug off any non-special attacks, heal itself, and have time to balance its checking. Earthquake is for ground based pokemon that aren't smart enough to switch out in terror from him.
How Hippowdon Deals with other common leads:
Azelf: Either we both set up Stealth Rocks or it taunts me, and I switch to Rotom-w, trying to anticipate the Explosion.
Metagross: Usually we both set up SR, then I use EQ next turn.
Swampert: Set up SR on the first turn, then switch to Rotom-w.
Jirachi: Set up SR on first turn, if I get tricked, I switch to Rotom-w.
Aerodactyl: Go straight to Ice Fang and break its Sash, because I almost always get taunted. Repeat Ice Fang for the kill.
Infernape: Cry. This thing is annoying. I usually switch to Rotom-w for the fake out, then attack with Discharge.
Roserade: Switch straight to Rotom-w. It can shrug off a Leaf Storm and if Roserade uses sleep powder, I have sleep talk.
Heatran: SR first turn, use EQ second turn.
Tyrantitar: SR First turn, EQ second turn.
Gliscor: SR First turn, if I get taunted, I use Ice Fang and destruirse.
The Terrible Toxic Spiker
Tentacruel @ Black Sludge
Trait: Liquid Ooze
Nature: Calm
252HP/120Def/136SpD
-Toxic Spikes
-Surf
-HP Electric
-Rapid Spin
So, I consider Tentacruel on of my most underrated pokemon. Until I started playing competatively I thought Tentacruel was a joke, or maybe it was just because of always surfing into to Tentacools, regardless, he is my fearless Toxic Spiker. Since Tentacruel is surprisingly fast, it will usually move first, which is great, because its decent bulk usually lets me get off 2 layers of T-Spikes and then attack or switch out depending on whatever it is I'm up against. I usually suicide with it, unless I'm facing a stall/semi-stall team, then I save it for spinning. Surf/HP Electric are just there to scare of evildoers who threaten my giant squid. I gave him Black Sludge over leftovers, to try and minimize the desire to trick him, or to make those who dare do, have to re-trick it back onto me, giving me a free two turns to lay down my spikes and retreat.
The Special Sponge
Blissey @ Leftovers
Trait: Natural Cure
Bold Nature
252Def/4Spe/252SpD
-Seismic Toss
-Thunder Wave
-Softboiled
-Aromatherapy
Ah Blissey, the most classic (besides Chansey) of all the special walls. A famous history of Blissey exists, through out many-a-war story of how it could absorb many a special attack. Very little has changed in that time. S. Toss is for damage, which can get annoying after a while, especially vs. a rest talker. Softboiled is to heal those special attacks I just shrugged off. Aromatherapy is to cure other conditions I was too dumb to be aware of. And Toxic is to poison (no really), but I might change it to Thunder Wave depending on what I do with Jolteon.
The Physical Palisade (it means wall)
Skarmory @ Shed Shell
Trait: Keen Eye
Impish Nature
252HP/224Def/32Spe
-Taunt
-Spikes
-Roost
-Drill Peck
Skarmory, the final peice in the SkarmBliss combo (well duh). It can sucessfully sponge many physical based attacks, bar Close Combat, which actually takes out a sizeable chunk of HP from it. I usually lay down one layer of spikes at a time due to having to be forced to switch out because of counters to it, like basically any special attacker or Magnezone, hence Shed Shell. Roost is to recover from damage, and taunt is to prevent walls from healing themselves. I chose Drill Peck over Brave Bird, because I happen to be terrible at using Brave Bird at the right time, and Drill Peck lets me use Roost less often, which is actually a nice luxury to have.
Wishing Well
Jolteon @ Leftovers
Trait: Volt Absorb
252HP/232Spe/24SDef
-Toxic
-Wish
-Thunderbolt
-HP Grass (Might make it shadow ball for ghosts, but right now Grass is doing fine)
Jolteon is there for when I hopefully, lure out the electric attacks on my precious Skarm or Tenta. Also, it helps if by some magical divine intervention, I predict a Thunder Wave. Also, it helps to provide wish support and some minimal, but welcomed, damage from Thunderbolt and HP Grass. Thats about all its good for. Seems like filler, but not really, because its magnificent at rescuing my electric weaks. 232 EVs in speed allow it to outspeed alot of common enemies that it will see, but unfortunately takes away from its defenses.
The Spin Stopper
Rotom-W @Leftovers
Trait: Levitate
Bold Nature
252HP/120Def/136SpD
-Wil-O-Wisp
-Discharge
-Rest
-Sleep Talk
Behold the glory and splendor of your standard RestTalk Rotom appliance. It comes with five year warranty and- oh woops, wrong thing. So this is my Rotom-w. Purty ain't it? I thought so too. Anywho, Rest and Sleep Talk are to absorb statuses and such. Wil-o-wips is there to spread fire damage to steel types that are immune to T-Spikes and slows down physical sweepers. Discharge is to to ward off water types and/or paralyze them for parahax.
So, yup, thar she is. My very own stall team. Which until recently, just noticed looks very similar to Obi stall. But it's worked out for me so far. I am considering these changes: Roserade for Tenta/Vaporeon for Jolteon if I make one of them swap out, I have to have both, for baiting and complimenting purposes.
So yeah, rate/hate/plot nasty things/send me death threats, just make sure you look at the team and lemme know how I canquit playing pokemon improve upon it.
Ahem, I know this looks alot like ObiStall, but in my defense, I didn't know that until yesterday.
I would like to thank me for making the team :P Arkeis.com for the pictures and PE2K for the sprites/back sprites.
Hello everyone, your favorite user village idiot, Gamer here with a brand new RMT! (Well golly gee!)
Le Team a La Glance
*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*
*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*|*pokemonelite2000 image removed*
Team Building Process (Because I know that's why you guys read these things)
Well, I decided I wanted a stall team. Because my luck with offense is between slim and none, so I figured, hey the way more difficult option of battling might work better, teehee. So I said, well hmm, sandstall is rather efficient/obvious so I chose sandstall, I knew I would need one thing, I COULD DENY IT NO LONGER, a sandstorm, it came down to Hippo or TTar. Well TTar is nice and all, but its not my cup of tea, or TTar (please don't kill me). So I went with the bulky, fatty,
"image removed"
Then, I needed a better sponge, well I thought, "Gee, whats a swell physical wall besides Hippo that has predictable weaknesses and some immunities?" The answered stared at me in the face like a big, metal, red-winged bird. Skarmory. So I chose it. Skarmory is basically a necessity to any stall team either it or Forry, but forry has one less immunity than Skarm, so I picked it.
"image removed""image removed"
I also needed a special wall so my Skarm didn't get wtf'd by some stupid special sweeper. Hmmmm.....whats one of the best special walls in the game? Oh yeah, Bliss. Uh-oh, SkarmBliss, the most repetative and overused walling combo since the dinosaurs (or at least GSC). But just because something is old, doesn't mean its bad, except for politicians.
"image removed""image removed""image removed"
Then I needed, desperately, a Toxic Spiker, well I had three options: Forry, Tenta or Roserade. Well Roserade is a putz, and I don't really like Grass types all that much, so ixnay on the Roserade. Forry is nice, but two steels was my downfall on my offensive team for go go Magezone owned, so sorry Forry. That narrowed it down to the one, the only, Tentacruel! (And the crowd goes wild! *distant cheering*).
"image removed""image removed""image removed""image removed"
I figured, obviously I'm going to have problems with electrical damage coming in at both Tenta AND Skarm! "OH NOES!" I decided that Jolteon would work wonders with its fancy pants Wish moves and what not. It had wonderful synergy baiting out electric type attacks and absorbing them for healing, so, eh, "what could possibly go wrong?" (famous last words).
"image removed""image removed""image removed""image removed""image removed"
Then I needed a spin blocker/status absorber because Blissey can't just be absorbing statuses and taking hits all day. Rotom-A has been reliable to me in my past "attempts" at stall, so why should this be any different. Rotom-A, come on down.
"image removed""image removed""image removed""image removed""image removed"*bulbagarden.net image removed*
And there you have it, a
"image removed""image removed""image removed""image removed""image removed"*bulbagarden.net image removed*
A Closer Look (but not too close, thats just rude)
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/hippowdon.png)
The Lonely Lead
Hippowdon @ Leftovers
Trait: Sandstream
Adamant Nature
252HP/176Atk/80(Def or SpD, I'm not sure where to put these)
-Stealth Rock
-Slack Off
-Ice Fang
-Earthquake
Behold the powerful might of my fat Hippo! Basically, this thing is a monster. It has a formidable attack stat, along with a fairly decent move pool. It has more HP than Chins in a Chinese phonebook, but less than Blissey. Its a pretty durable fella. Ice Fang is to catch stuff like Flygon/Glisor/Mence off guard. After taking SR damage and Ice Fang, Hippo can OHKO any of the previously mentioned pokemon, and shrug off any non-special attacks, heal itself, and have time to balance its checking. Earthquake is for ground based pokemon that aren't smart enough to switch out in terror from him.
How Hippowdon Deals with other common leads:
Azelf: Either we both set up Stealth Rocks or it taunts me, and I switch to Rotom-w, trying to anticipate the Explosion.
Metagross: Usually we both set up SR, then I use EQ next turn.
Swampert: Set up SR on the first turn, then switch to Rotom-w.
Jirachi: Set up SR on first turn, if I get tricked, I switch to Rotom-w.
Aerodactyl: Go straight to Ice Fang and break its Sash, because I almost always get taunted. Repeat Ice Fang for the kill.
Infernape: Cry. This thing is annoying. I usually switch to Rotom-w for the fake out, then attack with Discharge.
Roserade: Switch straight to Rotom-w. It can shrug off a Leaf Storm and if Roserade uses sleep powder, I have sleep talk.
Heatran: SR first turn, use EQ second turn.
Tyrantitar: SR First turn, EQ second turn.
Gliscor: SR First turn, if I get taunted, I use Ice Fang and destruirse.
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/tentacruel.png)
The Terrible Toxic Spiker
Tentacruel @ Black Sludge
Trait: Liquid Ooze
Nature: Calm
252HP/120Def/136SpD
-Toxic Spikes
-Surf
-HP Electric
-Rapid Spin
So, I consider Tentacruel on of my most underrated pokemon. Until I started playing competatively I thought Tentacruel was a joke, or maybe it was just because of always surfing into to Tentacools, regardless, he is my fearless Toxic Spiker. Since Tentacruel is surprisingly fast, it will usually move first, which is great, because its decent bulk usually lets me get off 2 layers of T-Spikes and then attack or switch out depending on whatever it is I'm up against. I usually suicide with it, unless I'm facing a stall/semi-stall team, then I save it for spinning. Surf/HP Electric are just there to scare of evildoers who threaten my giant squid. I gave him Black Sludge over leftovers, to try and minimize the desire to trick him, or to make those who dare do, have to re-trick it back onto me, giving me a free two turns to lay down my spikes and retreat.
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/blissey.png)
The Special Sponge
Blissey @ Leftovers
Trait: Natural Cure
Bold Nature
252Def/4Spe/252SpD
-Seismic Toss
-Thunder Wave
-Softboiled
-Aromatherapy
Ah Blissey, the most classic (besides Chansey) of all the special walls. A famous history of Blissey exists, through out many-a-war story of how it could absorb many a special attack. Very little has changed in that time. S. Toss is for damage, which can get annoying after a while, especially vs. a rest talker. Softboiled is to heal those special attacks I just shrugged off. Aromatherapy is to cure other conditions I was too dumb to be aware of. And Toxic is to poison (no really), but I might change it to Thunder Wave depending on what I do with Jolteon.
The Physical Palisade (it means wall)
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/skarmory.png)
Skarmory @ Shed Shell
Trait: Keen Eye
Impish Nature
252HP/224Def/32Spe
-Taunt
-Spikes
-Roost
-Drill Peck
Skarmory, the final peice in the SkarmBliss combo (well duh). It can sucessfully sponge many physical based attacks, bar Close Combat, which actually takes out a sizeable chunk of HP from it. I usually lay down one layer of spikes at a time due to having to be forced to switch out because of counters to it, like basically any special attacker or Magnezone, hence Shed Shell. Roost is to recover from damage, and taunt is to prevent walls from healing themselves. I chose Drill Peck over Brave Bird, because I happen to be terrible at using Brave Bird at the right time, and Drill Peck lets me use Roost less often, which is actually a nice luxury to have.
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/jolteon.png)
Wishing Well
Jolteon @ Leftovers
Trait: Volt Absorb
252HP/232Spe/24SDef
-Toxic
-Wish
-Thunderbolt
-HP Grass (Might make it shadow ball for ghosts, but right now Grass is doing fine)
Jolteon is there for when I hopefully, lure out the electric attacks on my precious Skarm or Tenta. Also, it helps if by some magical divine intervention, I predict a Thunder Wave. Also, it helps to provide wish support and some minimal, but welcomed, damage from Thunderbolt and HP Grass. Thats about all its good for. Seems like filler, but not really, because its magnificent at rescuing my electric weaks. 232 EVs in speed allow it to outspeed alot of common enemies that it will see, but unfortunately takes away from its defenses.
![[PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT] [PokeCommunity.com] Preventing the Offense. A stall story. [OU RMT]](https://arkeis.com/images/pokemonfactory/rotomwash.png)
The Spin Stopper
Rotom-W @Leftovers
Trait: Levitate
Bold Nature
252HP/120Def/136SpD
-Wil-O-Wisp
-Discharge
-Rest
-Sleep Talk
Behold the glory and splendor of your standard RestTalk Rotom appliance. It comes with five year warranty and- oh woops, wrong thing. So this is my Rotom-w. Purty ain't it? I thought so too. Anywho, Rest and Sleep Talk are to absorb statuses and such. Wil-o-wips is there to spread fire damage to steel types that are immune to T-Spikes and slows down physical sweepers. Discharge is to to ward off water types and/or paralyze them for parahax.
One Last Note
So, yup, thar she is. My very own stall team. Which until recently, just noticed looks very similar to Obi stall. But it's worked out for me so far. I am considering these changes: Roserade for Tenta/Vaporeon for Jolteon if I make one of them swap out, I have to have both, for baiting and complimenting purposes.
So yeah, rate/hate/plot nasty things/send me death threats, just make sure you look at the team and lemme know how I can
Ahem, I know this looks alot like ObiStall, but in my defense, I didn't know that until yesterday.
I would like to thank me for making the team :P Arkeis.com for the pictures and PE2K for the sprites/back sprites.
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