• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Completed] Pokemon Raptor Version

Version 1.4 with a fixed Pal Park and Ho-oh event.

Turquoise: Magnemite can be found on Route 12 (10% chance), and Aron in Rainbow Cave (5% chance). There are probably a few more Steel-types available, but those are probably easiest to find.

Should I post a complete guide to Pokémon locations?
 
Hey Wichu the Ho-oh event was fixed but now the Raquaza event does the same thing.

Edit:
Also the item in the south eastern part of route 126 crashes the game.

Wichu I you give me the pokemon location guide to me I'll though it in my guide I've been doing that as it was anyway.
 
everytime i encounter a pokemon in pal park it gives me this error code

undefined method `<=' for nil:NilClass
PokemonData:14:in `pbIsOriginalSpecies?'
PokemonData:127:in `pbGetSpeciesRareness'
PokeBattle_PalPark:66:in `pbStartBattle'
PokeBattle_PalPark:295:in `pbPalParkBattle'
PokeBattle_PalPark:294:in `pbBattleAnimation'
PokeBattle_PalPark:294:in `pbPalParkBattle'
PokemonField:401:in `pbOnStepTaken'
Game_Player*:591:in `update_old'
Walk/Run:32:in `update'
Scene_Map:96:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
 
Wichu; you should start adding more decimals, otherwise you'll reach 2.0 in no time! XD

How does the Mystery Gift function? Will there be more gift Pokemon?
 
Version 1.5 with a fixed Rayquaza event and DeepSeaTooth, and working Pal Park.

There will be many more Mystery Gifts, I guarantee you :P

EDIT: Location guide incoming!
WARNING: May contain spoilers (and beware the large size)!
Spoiler:
It only includes Pokémon found in the wild, not ones found through events (such as legendaries and honey tree Pokémon).
 
Hey wichu Fire stones have the wrong pic and description (not that important but still)

Also it seems every time I report a bug, it's fixed in the next version even though it's the version after that's supposed to have the fix. (The 2nd to last version fixed the raquaza bug)
 
um i got this error code when i battled regigigas


Script error within event 8, map 261 (TREE OF ORIGIN 5F):
Section112:1299:in `pbOnActiveAll'uninitialized constant PBEffects::SLOWSTART
Section028:11:in `pbExecuteScript'
Section112:1294:in `each'
Section112:1294:in `pbOnActiveAll'
Section112:780:in `pbStartBattleCore'
Section112:611:in `pbStartBattle'
Section128:205:in `pbWildBattle'
Section128:204:in `pbBattleAnimation'
Section128:204:in `pbWildBattle'
(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57
 
The Fire Stone glitch and Slow Start error have been fixed.
Download Raptor EX version 1.6.
The Fire Stone bug was present in the original; OG added 'fragments' of the evolutionary stones, intending them to be found underground. This was eventually scrapped, and the stones themselves are now obtainable. However, he didn't rename the Fire Fragment; whenever you obtain a Fire Stone, the game gives you a misnamed Fire Fragment with the effect of a Fire Stone.
Now that the glitch is fixed, the Fire Fragment will no longer work; before updating, either use your Fire Stones or sell them. You can get more underground.
 
The Fire Stone glitch and Slow Start error have been fixed.
Download Raptor EX version 1.6.
The Fire Stone bug was present in the original; OG added 'fragments' of the evolutionary stones, intending them to be found underground. This was eventually scrapped, and the stones themselves are now obtainable. However, he didn't rename the Fire Fragment; whenever you obtain a Fire Stone, the game gives you a misnamed Fire Fragment with the effect of a Fire Stone.
Now that the glitch is fixed, the Fire Fragment will no longer work; before updating, either use your Fire Stones or sell them. You can get more underground.

There are so many versions! I had just downloaded version 1.5! :laugh:
 
Know you've been updating it all day but the very beginning of the Giritnia quest (when [FONT=&quot]Virgil enters the reverse dimension) freezes the game.
[/FONT]
 
There are so many versions! I had just downloaded version 1.5! :laugh:

I'm sorry :P
I release a new version every time someone reports a bug which has a major effect on gameplay (i.e. stops you progressing in the story).

The lesson to be learned from this is: don't even think about announcing a release date before you, and at least 10 other people, have played through it 3 times each (starting from scratch each time, without using debug functions).

If you announce a release date before a game is complete, you'll inevitably get delays; if you announce it before you've thoroughly tested it, you'll get loads of bugs. Anyone following Raptor for a while has first-hand experience of this :P
 
I'm sorry :P
I release a new version every time someone reports a bug which has a major effect on gameplay (i.e. stops you progressing in the story).

The lesson to be learned from this is: don't even think about announcing a release date before you, and at least 10 other people, have played through it 3 times each (starting from scratch each time, without using debug functions).

If you announce a release date before a game is complete, you'll inevitably get delays; if you announce it before you've thoroughly tested it, you'll get loads of bugs. Anyone following Raptor for a while has first-hand experience of this :P

Well said. However, your doing an incredible job of handling this, wiping out every last glitch people throw at you. I'm going to wait a few days for a newer version, because i dont have much time today to play it anyways
 
sorry for doing this to you wichu but i found another bug

Exception: undefined method `>' for nil:NilClass
PokeBattle_Battler:1445:in `pbProcessNonMultiHitMove'
PokeBattle_Battler:1650:in `pbUseMove'
PokeBattle_Battler:1627:in `loop'
PokeBattle_Battler:1653:in `pbUseMove'
PokeBattle_Battler:1918:in `pbProcessTurn'
PokeBattle_Battler:1917:in `logonerr'
PokeBattle_Battler:1917:in `pbProcessTurn'
PokeBattle_Battle:2766:in `pbAttackPhase'
PokeBattle_Battle:2765:in `each'
PokeBattle_Battle:2765:in `pbAttackPhase'
PokeBattle_Battle:804:in `pbStartBattleCore'
PokeBattle_Battle:803:in `logonerr'
PokeBattle_Battle:803:in `pbStartBattleCore'
PokeBattle_Battle:783:in `loop'
PokeBattle_Battle:812:in `pbStartBattleCore'
PokeBattle_Battle:611:in `pbStartBattle'
PokemonTrainers:223:in `pbTrainerBattle'
PokemonTrainers:222:in `pbBattleAnimation'
PokemonTrainers:222:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter 3 *:264:in `eval'
Interpreter 2 *:11:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

and also like monkeyboi said the game freezes up when at the beginning of the giratina event
 
Oh dear........looks like I'd better wait a little while. :P Meh, it happens.
 
if we download it each time so we must reset our game =.=''

can we just fix the problem and you give us the source? x3 *shot*
 
Script error within event 1, map 227 (ROUTE 20):
Section139:134:in `pbTrainerBattle'undefined local variable or method `success' for #<Interpreter:0x827d898>
Section028:11:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Section029:264:in `eval'
Section028:11:in `pbExecuteScript'
Section029:264:in `command_111'
Section028:61:in `execute_command'
Section027:199:in `update'
Section027:113:in `loop'
Section027:204:in `update'
Section038:98:in `update'
Section038:95:in `loop'
Section038:108:in `update'
Section038:64:in `main'
Section038:61:in `loop'
Section038:68:in `main'
Section174:42:in `mainFunction'
Section174:25:in `pbCriticalCode'
Section174:45:in `mainFunction'
Section174:49
Section174:48:in `loop'
Section174:57

Interpreter 2 *:22:in `pbExecuteScript'
Interpreter 3 *:264:in `command_111'
Interpreter 2 *:61:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:98:in `update'
Scene_Map:95:in `loop'
Scene_Map:108:in `update'
Scene_Map:64:in `main'
Scene_Map:61:in `loop'
Scene_Map:68:in `main'
Main:42:in `mainFunction'
Main:25:in `pbCriticalCode'
Main:45:in `mainFunction'
Main:49
Main:48:in `loop'
Main:57

i battled a trainer and got that. it froze after that.
 
Back
Top