Making a script behavior byte
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March 21st, 2010 (8:28 AM). Edited March 21st, 2010 by ShinyBill.
Originally Posted by
This should be helpful, but a couple of things.
First, how do I find the general area for the particular behavior byte? I want to change the Surfing behavior byte.
Second, I suppose you could just use XSE to write the script you want spoken rather than doing hex editing, right? Like:
= Would you like to use headbutt?
Wouldn't that work, and then write down the offset for the behavior byte to point to?
Third, I didn't write the hex translations table, so I don't deserve the credit.
This will be really helpful for me if I can ever figure out where the behavior bytes I want to edit are located.
Yes, but if someone has lots of HEADBUTT trees, making all those scripts in A-Map can really be boring.
Now I have a question, if we use JPAN's hacked FR engine, couldn't we just add more behaviour bytes than editing them?
Joined Feb 2010
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