I found a minor bug with this tool.
As you (score_under) probably know, winlosstext command (63 XX YY 00 00) is used to point to the text data after a battle is won (where the pointer is XX YY).
In my hack, event data of a house in New Bark Town is in Bank 60.
In that house, there is a person, and in the beginning of the script of that person, a 3-byte pointer points to Bank 13. In the script, the person tells you something and afterwards, a trainer battle starts.
When "winlosstext" command is used, the editor tells you that the text shown, after the battle, is loaded from Bank 13 although the game still loads the text in the same bank where the event data is located (Bank 60).
In this situation, I made the game load text, after the battle, at offset 0x182D7F by just having 7F 6D as the pointer (the editor will still show the text is load at offset 0x4ED7F but whatever...)
It doesn't matter to me anymore because I know how to get along with it but I just thought you might wanna fix it :)
Oh, and the game I'm hacking is Pokemon Silver (if it really matters).
Scripting commands in Gold and Silver should be the same, Crystal is a little different nevertheless.