How to compile optimized C, C++ Code for GBA
View Single Post
March 1st, 2011 (5:36 PM).
In my mind.
ohai how did I not see this thread?
nifty nifty, but does it have things like malloc and new built in (for C/C++ respectively)?
I mean, making my own malloc in asm would be as simple as using my FS code and making it into code that...works on a GBA, but you know, it's nice to avoid that. haha. I sound like I don't know what I'm talking about, but I do! ... yea! XD
★ full metal.
I like to push it,
and push it,
until my luck is
Joined Jan 2008
View Public Profile
Send a private message to Full Metal
Find all posts by Full Metal
Find threads started by Full Metal
Ignore Posts by Full Metal