Thread: Development: Uncatchable Pokemon
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Old May 2nd, 2011 (8:43 AM).
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sonic1 sonic1 is offline
ASM is my life now...
    Join Date: May 2008
    Location: Portugal
    Age: 23
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    Posts: 79
    Go to tools menu in VBA and then go to memory viewer and in the blank box put the offset 02022B4C. Click enter and then edit the first 00 numbers that are in the memory viewer.

    The reason you want to do this its because that changes the behaviour of the battle and its type. Example: if you set (exactly when the battle music starts, but before the black screen, WHEN THE VALUE IS 00 IN THAT OFFSET) 01 to that offset you get a wild double battle. if otherwise you put 08 to that offset, you get a trainerbattle (even if its a wildbattle!!). Find the value that makes the pokemon turn uncatchable. I already did that but i forgot what byte is....

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