Thread: Development: The 4th gen class split in 3rd gen
View Single Post
  #130    
Old January 21st, 2012 (3:17 PM). Edited January 21st, 2012 by pokemon1412.
pokemon1412's Avatar
pokemon1412 pokemon1412 is offline
     
    Join Date: Aug 2006
    Nature: Calm
    Posts: 56
    Quote:
    Originally Posted by Darthatron View Post
    I want to find a better place to put it. Right now, the image showing if it's physical/special/status appears a frame before the rest of the screen is loaded. :\ I mean, it's not that bad. I just don't love it.

    Change these bytes:
    Code:
    @0813A130: 0x2F
    @0813A17B: 0x47
    @0813A1A0: [Pointer to Routine, plus 1 (one).]
    Here's the source:
    Code:
    .align 2
    .thumb
    Start:
    	push {r0-r4}
    	ldr r0, .CurMoveIndex
    	ldrb r1, [r0]
    	lsl r1, r1, #1
    	ldr r0, .Move_List
    	add r0, r0, r1
    	ldrh r3, [r0]
    	lsl r0, r3, #1
    	add r0, r0, r3
    	lsl r0, r0, #2
    	ldr r1, .MoveBase
    	add r0, r0, r1
    	ldrb r4, [r0, #10]
    	lsl r0, r4, #1
    	add r4, r4, r0
    	lsl r4, r4, #6
    	
    	ldr r0, .SplitImages
    	add r0, r4
    	ldr r1, .VRAM
    	mov r2, #0x30
    	swi #0xB
    	
    	ldr r0, .SplitImages
    	add r0, r4
    	add r0, #0x60
    	ldr r1, .VRAM
    	mov r2, #0x1E
    	lsl r2, #0x04
    	add r1, r1, r2
    	mov r2, #0x30
    	swi #0xB
    	
    Finish:
    	pop {r0-r4}
    	ldr r4, .Some_Offset
    	ldr r0, [r4]
    	ldr r1, .Return_Addr
    	bx r1
    
    .align 2
    .MoveBase:		.word 0x08250C04
    .CurMoveIndex:	.word 0x0203B16D
    .Move_List:		.word 0x02003268
    
    .VRAM:			.word 0x06001800
    .SplitImages:	.word 0xYYYYYYYY
    
    .Some_Offset:	.word 0x0203B148
    .Return_Addr:	.word 0x0813A17C+1
    Change the .SplitImages (0xYYYYYYYY) pointer to where ever you have the images.
    The images are uncompressed. And should look like this:
    They need to be in this order. Use TileMolester or something to insert them.
    They use the same palette as the Types, which is located at 0x08E95DBC in a clean FireRed ROM. :)
    I have a problem with this...

    The images appear fine while outside battle...

    but, if we check summary screen while in battle, all attacks have physical icon...

    could you fix this problem?

    ====================

    EDIT: It works fine even it's in battle after I use Jambo's fix code...



    thank you~
    Reply With Quote