Dying Light
Pegasus Knight
- 344
- Posts
- 12
- Years
- Exiled
- Seen Oct 2, 2015
That is somewhat what I was describing in my earlier post. I don't know why someone would want to navigate away from RMXP(when it's limitations are very minimal) to a C++ engine. It doesn't make any sense. Any way you look at it, the Nintendo DS has more limitation than a computer. Same perspective goes into the games themselves. A game made using RMXP is bound to be way more powerful in terms of capabilities than one made off of a ROM.Cleared text to save space...
You can do a Google search all you want for a NDS RGSS compiler. All you will find are threads started by newbies that have been quickly shut down because the admins know it's not a piece of cake to build such a thing.
Uh... where did you get your info there pal?Nice post Luka. But, coding isn't what makes the game. It's how you play it, I look forward to pokemon games with new storylines or new pokemon. I don't even carea bout the maps. He has a simple design and he made the choice of what he wants to do. Even I wanted to make it go on a DS rom. But most people can't do that. At this moment it's more about the storyline.
carmaniac's post basically takes it away here....
Indeed, next time you start up RMXP, look at the script tool. Observe the countless lines of code that allow even your storyline to be possible. If you wanted a story, then shouldn't you be reading a book?No code = No maps = No events = No menus = No game. Just something to think about with what you just said there. Become a coder, and you'll then understand this perspective.