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Old December 16th, 2012 (1:33 PM). Edited December 16th, 2012 by Maruno.
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
    Join Date: Jan 2008
    Location: England
    Posts: 5,189
    It's an arbitrary limit, based on the probability that 4 items is a large amount for one trainer (I heard somewhere that no trainer in the official games has more than 2 items). It used to be an important limit due to an old way trainer data was saved, but nowadays it serves no purpose. I've removed it in v11.

    In the script section Compiler, go to line 1400 (a raise which complains about too many items), and delete it. That's all. Now trainers can have a hundred items each.

    Trainer Pokémon can already be given nicknames. As for modifying their starting HP/PP/whatever, you may want to do that for each trainer in turn in the def pbLoadTrainer (assuming you don't want to do that for every trainer, which would be tedious and, frankly, a bit OCD).
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