Thread: [Gen V] RMT: Flying Monotype
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Old February 8th, 2013 (6:29 AM).
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PlatinumDude PlatinumDude is offline
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Join Date: Aug 2010
Location: Canada
Age: 23
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You should get with the B2/W2 changes, man.

Anyway, Dragonite should be using max Atk/max Spe, as it's not very fast to begin with.

Also, Gliscor really needs Earthquake as its main STAB move, as switching to Stone Edge would really hurt, considering the lack of STAB on it. This applies to all battles it partakes in.:
Nature: Impish
EVs: 244 HP/28 Def/236 Spe
Item: Toxic Orb
Ability: Poison Heal

-Toxic/Ice Fang/Stealth Rock
Nature: Impish
EVs: 252 HP/240 Def/16 Spe
Item: Toxic Orb
Ability: Poison Heal

Bounce is now Gyarados' better option over Earthquake or Ice Fang, as Water/Flying have good coverage together. Sure, Bounce's charge-up turn sucks, but that shouldn't matter once you've accumulated a Moxie boost or two. As with Gliscor, this should apply to all battles Gyarados partakes in.

U-turn is a bit of a waste on Yanmega, considering the lack of Tinted Lens to boost its resisted damage. The last slot should to go Hidden Power Fire/Ground for Steels; the former for Skarmory, Scizor and Forretress and the latter for Heatran. Change the nature to Modest if you opt for that.

For the sake of convenience, use Agility over Rock Polish on Metagross. While both moves have the same effect, Metagross learns Agility by level-up and Rock Polish by TM. Also, what's the point of using Agility/Rock Polish when you're not investing in Speed at all? Use max Atk/max Spe to outspeed more threats, and change the item to Life Orb (to compensate for the lack of power), Air Balloon (to avoid Ground moves for a while) or Lum Berry (to cure a status once).