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Newhaven Dominion
![[PokeCommunity.com] The Nightingale Conspiracy [OOC] [PokeCommunity.com] The Nightingale Conspiracy [OOC]](https://i608.photobucket.com/albums/tt170/Ray_Maverick/futurecity_zps4015fd3a.png)
Rated T, for fantasy violence, blood, language and moderate romance (?)
Bear in mind, this RP takes place in a futuristic fictional city, which Pokemon alone have built and inhabit. Humans are never mentioned.
Newhaven is a futuristic Pokemon metropolis, a city state of absolute dictatorship, in which the political system holds authority over the society and seeks to control all aspects of public and private life of the citizens. The regime of dictatorship was established roughly 40 years back, when the military political faction of Newhaven took over the city by force. The ultimate goal of the Generals of Newhaven was to create the perfect singular state, in other words, to conquer all of the known world, using the city to breed an invincible army that would obey them without question as they set out to conquer the 'outside world'. They named their project and faction the Newhaven Dominion.
In the present Newhaven, every citizen is treated as a weapon and receives military training in the College of War from an early age. The training is compulsory, regardless of what career the individual chooses to follow later on. Their personal traits are considered needless distractions from the one true purpose, to serve the Generals in times of war. Anything of sentimental value is discarded; art and entertainment are banned, as well as any way to express freely. 'Freedom' has been removed from the dictionary and everyone's lives.
For order to be kept in a state with such an absolute regime, a severely strict law system was created, with extreme penalties for perpetrators. Everything within the city is controlled by the Enforcers, a constituted body of persons empowered by the regime, to enforce the law, protect the government and abolish criminality and civil disorder. The Enforcers are licensed users of every weapon techmaturgy has made available; manufactured weapons are off limits for civilians, unless they serve in the military.
Map
Spoiler:
![[PokeCommunity.com] The Nightingale Conspiracy [OOC] [PokeCommunity.com] The Nightingale Conspiracy [OOC]](https://i608.photobucket.com/albums/tt170/Ray_Maverick/Newhaven_zps5030f8d4.png)
The Nightingale Conspiracy
"Revolution is not the apple that falls when it is ripe. You have to make it fall."
Did you yearn for freedom, for justice, or for the completion of a personal cause? That matters little. What matters is that you had agreed to be one of the Nightingales, a group of Pokemon with a single goal: bring down the government by any means necessary, and achieve the state of peace and liberty Newhaven deserves through revolution. You were one of the four Pokemon that sat in the dark room, across the desk of a rich criminal lord, namely Sir Raymond, the mastermind of the Nightingales; and you had been called here for a reason. Either you were good at your job, or you are just plain useful. Together, you were part of a conspiracy that marked you as a renegade and a criminal; you committed extreme actions of high treason against the government.
However, everything comes with a twist in the city of Newhaven...
Memory Loss
"Welcome to a story of deception, false dreams, twists and turns, dead ends, smoke and mirrors. Welcome to the story of your lives."
Any memory of the Nightingales and the conspiracy you had been part of has been wiped out; you do not remember any of the events that took place in your life. Instead, you find yourself trapped in a grassy, spacious chamber of a laboratory, strapped onto an odd machine that was made to fit your species. Behind the glass, there is a shadow of a slim, feline Pokemon watching you. From the speaker, it is made apparent to you that you have been kidnapped and your memories have been wiped off by this mysterious Pokemon, who only refers to him as the Scientist. His motives and goals are never mentioned.
The Scientist proceeds to explain that the machines, namely Dormitus 4.4, each of you have been strapped on, are designed to allow you to explore your wiped out memories and relive them in the form of dreams, during the time you sleep. When you are exploring your memories, the machines synchronize with each other, allowing you live interaction inside the memories. Remember, though! Mentioning the Scientist in the past will cause a time conundrum that will bring you back to the present! When you wake up from the dream, you are instantly brought to the present, and may only use the machine the next time you are able to sleep. Reliving one memory does not restore all of them, strangely - your mind stays blank and doesn't get a hint; the Scientist assures you that by the end of this, you will have regained all of your memories and start new lives.
Having no choice, you do as he says. Relive and recover your memories one by one, slowly finding out who you were and what you had done to Newhaven.
Techmaturgy
Techmaturgy is the art that combines elemental magic with science, in order to create unique devices that operate in different ways than our own universe. The Pokemon of Newhaven, as intelligent beings, and with the cooperation of Pokemon of multiple different elements (steel, fire, electric, psychic or dark), have been able to advance their lives with technological wonders similar to our world. From common devices, such as TV, radio and the telephone, to advanced weapons that use the elements as their primary sources of power.
Hextech Weaponry
Spoiler:
- Pistols & Shotguns - The only weapons that use bullets, they are only usable by those with the right knowledge. They come in many forms, as to fit the species which uses the weapon. Close and mid-range weapons designed for a variety of situations. Mods can be installed on the weapon to allow different kinds of damage: the Napalm Mod (Fire), the Shock Mod (Electric), the Freeze Mod (Ice) or the Impact Mod (Steel)
- Sniper Rifle - Snipers are slow to reload and usually overheat after consecutive uses, but they make up for it in range and damage. Their piercing shots are capable of shooting through steel.
- Poison Spikes - Even though they are inspired by the move, these are no normal poison spikes. They explode when touched, releasing a poisonous cloud that staggers and badly poisons those inhaling it.
- Sleep Pellets - Much like the weapon above, the sleep pellets explode when touched, emitting a sleeping gas that puts those taking a whiff of it to sleep.
- Fuse Grenade - Energized by a Fire Stone, these grenades are not only rare but extremely expensive. They make up in usefulness, as the explosion they cause can blow up an entire house to smithereens.
- Psy Bomb - The Psy Bombs come in form of faintly glowing purple orbs. Condensed psychic energy is unleashed when they come into contact with hard surface, causing a spherical explosion of 30 yards.
Gadgets
Spoiler:
Gadgets are pretty much available to everyone. Feel free to suggest any gadgets.
- Neon lighters & flashlights
- Watches
- Magnetic Compasses
- Portable radios
- Flares
- Binoculars
Medicine
Spoiler:
- Conventional Potions - Either just bottles or sprays, these contain a special mixture of ingredients with healing abilities.
- Bandages - Now with mint!
- Heal Orb - A heavy device which stores the power of Healing Pulses, used in a wide range or from close up for a concentrated effect. Only one charge available.
SUs
Roles to take:
Spoiler:
1. The Technician
Spoiler:
You are the expert at the use of Techmaturgy; gadgets, machines, everything is within your range of use, except medical supplies . You can tinker machines, you can hack computers and you can fix anything that is broken. In combat, the technician prefers ranged weaponry, rather than his own abilities.
2.
Spoiler:
You are the expert at the use of medicine, you can tend at wounds and have knowledge of the anatomy of most Pokemon species. As the Medic, you are expected to always carry some medicine and aid those in need.
3.
Spoiler:
You are well acquainted with the criminal underworld of Newhaven, you know all its secret paths and your way through the sewers. You can pick locks, you can go by unnoticed and you can acquire help from other thieves - be it illegal substances (such as poisons, bullets or guns) or information. The Thief needs to be stealthy and tries to dispatch their target before drawing attention.
4. The Fighter
Spoiler:
You are the muscle of the group, the one everyone would turn to for heavy duties, such as lifting objects or breaking through walls. You are very skilled with your moves in close combat and can stand up to many lesser enemies at the same time. The Fighter's duty is to set themselves between the conspirators and their enemies, protecting them from harm. In a way, he is their vanguard.
4. The Marksman
Spoiler:
You are the demolitions specialist of the group - your field ranges from ranged weaponry to explosives. Your aim is the steadiest and you are able to take out foes from afar; your group will count on you to cover them.
5.
SU Format:
Spoiler:
Name:
Age: (17+]
Gender:
Species: (No legendaries)
Role:
Weapon of Choice: (Choose one from those listed in Techmaturgy!)
Appearance: (images are welcome)
Personality: (three paragraphs should do it.)
History: (three paragraphs again. From your birth, to how you ended up across Sir Raymond's desk)
Moves: (Any moves learned while leveling up are available to you, since this is a universe where Pokemon are intelligent and can remember more than four moves. However, you can only have two TM, tutor or egg moves, mixed or not)
Others:
RP Sample: (let me know how you write!)
Slots
1. Ray Maverick, as Sir Raymond Maverick, the Mastermind
2. Deuceclubs, as Tesla Arana, the Medic
3. Sir Bastian, as Natalia Alden, the Thief
4. Garet, as Felix Teufel, the Fighter
5. miltankRancher, as Tweet Jonias, the Technician
6. NightofRemorse, as Dominic Harrison, the Marksman
Rules
1. First rule of the Dormitus 4.4: do not mention the Scientist or your present situation in your dream, or it will kick you back to the present.
2. No godmodding or bunnying, unless given permission.
3. This is rated T, fantasy violence, blood, language, moderate romance, etc. Nothing more, nothing less.
4. Two players cannot have the same Role.
5. Keep it active. If you can't keep up, or if you are inactive for a week or more, you will be removed from the RP.
6. Good grammar is required. It's a step towards a quality post, and I intend to keep this clean.
7. You may have your own mini adventures or events related to your character's background, but be sure not to stray too far from the main plot. You are welcome to discuss them with me.
8. NPCs are to be used only by me, but you can control random, not permanent ones, as to make sensible posts.
9. Be cooperative, that's the key to having fun in a roleplay.
10. Always remember. The devil is in the details.
Special thanks to Candy for ideas, support and being a sweetheart. Also thanks to Greiger and his old RPfor inspiration.
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