Colony
Poe and Palahniuk's Prodige
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- Music City, USA
- Seen Sep 24, 2019
Vale Institute of Magic
Background:
During World War II a certain type of ability was unearthed; the ability to use magic. Originally, this ability was disguised as bombs or other war machines further hidden by the theorems and hypotheses of world renowned scientists, such as Einstein. Weapons such as atomic bombs were in all actuality the byproduct of powerful earth magic, and incidences like the Chernobyl disaster originating from a misuse of fire magic. As a result of the destructive nature many of these magics possessed, the United Nations limited access to Mancers (magic users). But an increase of Mancers in society has spurned the need for education, both in application and control, to help ready mages and the common society to prepare for the public introduction of magic into society. This need for education created the need for specialized institutions to help teach new generations of magicians how to control their powers and how to apply them for the sake of society. Even though magic is being prepared for its public unveiling, it is still very much a secret from everyone other than Mancers and high ranking government officials.
One of the most prestigious and adaptive academies of magic resides in the United States of America mid-west region. Located in Wyoming is the Vale Institute of Magic, better known to most U.S. citizens as the Vale Institute of Higher Learning. For most, this school is the penultimate achievement for kids, as many who attend the school become very famous or important in society. This boarding school provides a rather desolate location with enough raw elements to give all five types of magic users (fire, water, metal, earth, and air) a sufficient amount of resources to work with.
Story:
Students are being enrolled under the pretense that they are there to learn how to control their magic. It is largely unknown what the current headmaster, Kristen Vale, has intended for the students, but rumor suggests that she doesn't agree with what the government would like for Mancers, which is for them to be primarily under service to the government.
To help train the students several teachers, each with their own specialty in magic, teach classes that focus not only on magic usage, but other subjects as well, such as magic history. After each day of classes the students are suggested to spar with each other to show their daily improvements. Additionally, the students are categorized depending on the student's usage of magic. Students that show positive and/or creative usage are graded higher than chaotic or overly destructive magic.
You:
You are a young Mancer who has recently received a letter to attend the Vale Institute of Magic. There could be several reasons as to why they wanted you; maybe you come from a long line of magic users or perhaps strange things have been occurring, such as water moving when you watch it, or fire seemingly following you. Either way, they want you to attend, and decide to do so. While attending Vale your overall goal will be to develop your abilities and to learn new magic.
Through the various lessons and extracurricular activities you will be allowed to gain new spells and elements. You decide whether or not your character can learn more than one element, but the more elements a character has the less they can "master" an element. In other words a character that dedicates their magic to one element will be stronger in that element than a person who knows two, and the person who knows two elements will be stronger at their elements than a person who knows three, so on and so on. That isn't to say that a person who knows more elements is weaker, since the more elements a person knows the better rounded they will be against other characters. Additionally, a character that knows a certain combination of elements (there are multiple) can learn special mutations of their magic that are stronger than basic elemental magic.
The School:
The school is divided in to three primary sections: the main building, recreation center, and student dorm. Each section has specific uses and are completely available to travel to, with the only exception being a few rooms in the main building.
Main Building: The main building consists of three floors, though the entire third floor is technically the headmaster's office. The cafeteria is located on the east wing of the first floor while the gym is located on the west wing. The cafeteria offers a wide selection of food, which changes daily and requests can be made. The gym is unlike normal gyms in that it is primarily designed to be used for practicing magic in sparring sessions. In the gym there are five "battlefields" that can be used. These five each specialize in an element. On the second floor are the student classrooms. Classes are based off of year of study, unless noted otherwise.
Dorms: There are five dorms, each for a specific element. The dorms are Platinum House (Metal), Sky Temple (Wind), Phoenix Nest (Fire), Kraken's Den (Water), and Gaia Dorm (Earth). Each dorm is accented with traits inspired by their elements, but individual rooms are virtually identical. Student rooms are well furnished, with each room having a high end computer, queen sized bed, and full bathroom. Also, if two people wish to share a room they may request their queen sized bed to be exchanged for two twin sized beds.
Recreation Center: The recreation center is the place to go if you want to have some unconditional fun. You can find all sort of stuff here, such as TV, games, and if you're feeling extra scrappy you can spar on a special neutral battlefield. A large hybrid swimming pool resides inside and outside of the recreation center. Half of the pool is inside while the other half is outside, and both halves can be separated by a retractable glass partition.
Magic and the Circle of Elements:
![[PokeCommunity.com] Vale Institute of Magic (M) (OOC/SU) [PokeCommunity.com] Vale Institute of Magic (M) (OOC/SU)](https://i1175.photobucket.com/albums/r623/Ethersworn/ValeIoM_zps8243fd2c.jpg)
I'm sure by now you have noticed the circle above this paragraph. That circle is the Circle of Magic. It displays each element, their strength, and their weakness. Just to be clear Fire is strong against Metal, Metal is strong against Earth, Earth is strong against Wind, Wind is strong against Water, and Water is strong against Fire. The two elements in the middle circle will be explained in the first IC day, but for now they shouldn't concern you. Magic is currently restricted to these explicit elements, so that means a character knowing Water magic can use spells pertaining to water but not ice.
Rules:
1. All PC rules apply.
2. No God-Modding, period.
3. No bunnying, unless the person/s in question give permission.
4. Try to maintain proper grammar. Your fellow RPers will thank you for it.
5. All posts should be at least 100 words long. If a post would be shorter than that due to interaction discuss using a joint post.
6. You can't win everything. If you can't take a loss then this RP may not be for you.
7. The code is "Challenge me!!!"
8. This RP is rated M for mature/16+. Themes involving excessive gore, explicit bedroom scenes, or overt amounts of swearing are still banned.
Accepted List:
- Zane Reav (Colony)
- Shion Igna & Soren Kavanagh (Songbird)
- Sytano Morgan, Oscar DeMuere, and Imari Anselmi (Kenneth)
- Jason Barrett (siiadams)
- Maristella Reilly (Ziposaki)
- Yukio Higashi (Impossiperiod)
- Alma Sophia Jones (Nakuzami)
- Jack Marrick (Lord Sephear)
- Violett Fuerst-Shaw (Grif of Hearts)
- Guinevere Octavia Queen (tenthcompanion)
- Fire
- Water
- Metal
- Earth
- Earth
- Earth
- Wind
SU:
Name: (First, Last, Middle Optional)
Nickname: (Optional)
Age: (13-17)
Gender: (Male, Female)
Element: (Fire, Water, Earth, Metal, or Air, refer to the available slots to see what elements are available)
Spells: (1-3 based on the element of your choice)
Appearance: (Picture, or 100 words)
Personality: (100 word minimum, preferably over 200)
History: (200 word minimum, preferably over 300)
Code: (To make sure you read the rules)
Other: (For anything not included in the other categories)
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