Advance Wars

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    • Seen May 28, 2019
    [PokeCommunity.com] Advance Wars

    [PokeCommunity.com] Advance Wars
    [PokeCommunity.com] Advance Wars
    [PokeCommunity.com] Advance Wars


    Advance Wars is a critically-acclaimed turn based strategy series branching off from the Japan-only Famicom Wars series. The first game was designed as an entry point to newcomers to the genre, but was planned to be Japan exclusive, much like Famicom Wars. An in-depth tutorial was added to help players understand the simple mechanics, and as a result, Nintendo of America asked why they couldn't bring this to the west, because they thought it was great. The success of the first game resulted in the series spanning across 4 games total. Perhaps a possible 5th?!


    Advance Wars is very simple in its core and very easy to understand, but had a lot of depth to it. In the campaign, you played as 3 main COs (commanding officers), Andy, Max and Sami, and your task is to fight other nations and COs from attacking you. Each CO has their own different attributes and skills, offering many possible playstyles and options. The game relied on its simplicity to offer an addictive experience, and it was heavily praised for that and ensured its status as a timeless classic.


    Advance Wars 2: Black Hole Rising is the successor of the first game. It tried to shake things up a bit and offer more variety. Instead of being limited to the three Orange Star COs, you can no play as other nations to fight off the Black Hole army from invading Wars World. The game introduced new COs and new units in the process, and many different styled missions. This complicated things a bit, and made the game a lot more unbalanced, but it was still the same, true Advance Wars.

    Advance Wars: Dual Strike took what AW2 started and took a step further. There are a lot of gimmicks, new COs, new mission types, new units, new mechanics, whatever. Things got really complicated, to the point there's even an EXP system and skills, and the game was, ultimately, broken. But, in a way, this worked in the game's favor, because it offered endless variety and a lot of content. For some, this might not make up for the gameplay, but a lot loved it.

    Advance Wars: Days of Ruin (Dark Conflict in EU) then came in and was a reboot of some sort. It trimmed all the fat of DS and went back to the basics, AW1 style. It also introduced online play. The balanced, simple gameplay was welcomed, although the change in tone and art style, and getting rid of familiar character, have been received rather unfavorably


    So, let's discuss this addictive series and hope we get a new one. Which one is your favorite? Which COs do you like to use? How about your strategy style? Go crazy.


     
    I played Advanced Wars 2 for about a month and I didn't even play the Story. Mostly I made maps and battled 3 other AI, my favorite character is the Black Hole Commander with the Bike Helmet and the red goggles. A bit of a fatty.
     
    I would like to learn more about the games; I've tried one Advance Wars game a little bit, but, never really had the time to pick it up back.

    What were your experiences with the game?

    It was alright, nothing I'd play twice. But then again I never got in to the story, as I said before.
     
    I would like to learn more about the games; I've tried one Advance Wars game a little bit, but, never really had the time to pick it up back.

    What were your experiences with the game?
    Considering you're big into Fire Emblem, you should have no problem getting into Advance Wars. They're kinda the same thing.

    Yet, their difference is the same as between chess (Advance Wars) and a fantasy board game (Fire Emblem). FE is more complex in nature, with many factors to consider that could out of your hand. Advance Wars is much more simple, and every single thing in the game is in complete control between you and your opponent. There's virtually no luck, if you lose a unit, it's your fault.

    Advance Wars is probably one of the closest video games to chess. It's very, very simple to understand, but it's incredibly deep due to how much influence you have. Someone actually made an article having different strategies in chess and then applying it to Advance Wars. Give it a read to get a basic idea.

    Best thing about AW (Dual Strike aside) is how units are incredibly balanced. Even the infantry, supposedly the weakest, is arguably the most important. It's because there's so many situations where each unit could be useful, and in those situations there's a possibility even the strongest units are useless, which isn't uncommon to see. Every unit is useful for a myriad of things. As an example, the anti-air isn't just to counter aerial units, it's also very fast (long movement range) and deals significant damage to any units that are weaker than a tank, so it's very very useful early game to dish out quick damage. Only thing that are unbalanced are the COs, but they're only borderline broken in AW2 and Dual Strike. Even then, COs don't determine the game, far from it. Like I said there's just too many situations to consider, which kinda makes them balanced from that alone.

    Give it a go. You'll be surprised at how deep it is. Who knows, you might end up finding FE shallow in comparison like I did. lol
     
    I was thinking this should be made and you should do it since I'm terrible at starting threads. Here we are.
    Advance Wars has been one of my 'childhood games', like Pokemon is for most of us. While I tend to get bored of skirmish maps before I win or lose on them, I still own and have completed the campaign of every game in the series. AW2 was my first and favourite among them, I've played through it about three times and gotten mostway through the hard campaign without guides. I tend to play with CO powers off, although in DoR/DC it's nice to pick Forsythe and be lazy with his innate lack of a power but always-huge CO zone. It's a shame DoR/DC doesn't have the fancy combat animations like DS; love the way it zooms into some thirty Md. Tanks rolling across a desert... and, for strategy, you can't go wrong with Md. Tanks. I mean obviously you can but they're powerful enough while being quite a bit less costly than the next step up (Neo in 2/DS, War/Mega in DoR/DC). I tend to play with fog of war enabled and using them in conjunction with mechanised infantry (by which I mean literally transporting them in APCs or T. Copters) with indirect units following up to establish kill zones as my territory advances. The APCs eventually become doubly important in supplying the indirect units with ammo. Missiles, you know the AA version of the Rocket? Sucks without fog of war, but truly great with it enabled; can hide a couple and dominate the skies without ever flying a plane.



    There's virtually no luck, if you lose a unit, it's your fault.
    Until you play Nell (or Flak or Jugger, but they're copies of each other and pretty much bad versions of Nell). Anyway, regardless of CO, there is actually a 10% variability in a unit's attack power if you didn't know. Given that each unit's 10HP is actually 100 in damage calculation, one can have a unit just about survive an attack (although in AWDoR/DC it seems that units under 5 real HP are culled anyway). Of course, however, there's not a lot that can be done with that unit at that point.
     
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    I Like Advance wars. I used to play its GBA version last year. Yeah too much fun. Something stop me to close the emulator when i play Pokemon, Mega man & advance wars. Its a Great Game. It made my GBA ROM games list complete 400. YEP I have 400 or more roms (Well not counted correctly yet) But anyways Advance wars was one of my favorite games in 2013 but i haven't touched it form 2014.
     
    Despite never having played this game myself i adore this game a lot, also since its a strategy game, which is my fave genre obviously ^^. I really want to give it a shot as soon as i can get it, and i wonder how does this game play like?
     
    Until you play Nell (or Flak or Jugger, but they're copies of each other and pretty much bad versions of Nell). Anyway, regardless of CO, there is actually a 10% variability in a unit's attack power if you didn't know. Given that each unit's 10HP is actually 100 in damage calculation, one can have a unit just about survive an attack (although in AWDoR/DC it seems that units under 5 real HP are culled anyway). Of course, however, there's not a lot that can be done with that unit at that point.
    Sonja as well has a chance of hitting 20% less. lol And I don't really think that plays much of a factor, in comparison to the BS that's in FE anyway. I don't think luck is ever a factor unless you use these 4 COs. (And I don't see anyone using Flak or Jugger lol)

    And aw, any reason for turning off CO powers? OK, obviously there's balance, and I bet Colin, Sensei and Hachi wouldn't be as broken with it turned off...yeah I think I'll turn it off myself.
    Despite never having played this game myself i adore this game a lot, also since its a strategy game, which is my fave genre obviously ^^. I really want to give it a shot as soon as i can get it, and i wonder how does this game play like?
    Give this a read. You could try it out an emulator and see if you like it, as well.
     
    Sonja as well has a chance of hitting 20% less. lol And I don't really think that plays much of a factor, in comparison to the BS that's in FE anyway. I don't think luck is ever a factor unless you use these 4 COs. (And I don't see anyone using Flak or Jugger lol)

    And aw, any reason for turning off CO powers? OK, obviously there's balance, and I bet Colin, Sensei and Hachi wouldn't be as broken with it turned off...yeah I think I'll turn it off myself.
    Mmm, I knew Sonja had something, but didn't know the value.

    Most often I only want to deal with the strategy of the units themselves. In larger battles particularly, the use of CO powers often results in an annoying back and forth every so many turns, getting no one anywhere. Disabling powers actually disables all effects the CO has, iirc.
     
    Most often I only want to deal with the strategy of the units themselves. In larger battles particularly, the use of CO powers often results in an annoying back and forth every so many turns, getting no one anywhere. Disabling powers actually disables all effects the CO has, iirc.
    Damn, that kills it for me. Half the fun imo is in the COs themselves and their strength/weakness. I can get around to not using CO powers, but one of my favorite things is adjusting my playstyle according to the CO I use.
     
    I love this series, I hope we get a 3D one of the 3DS, I want to watch my 3D neotanks destroy little footsoldiers!
     
    Im enjoying the game aswell now lately. Its much harder than any other strategy game i played (unless you got factories) and i like that a lot about this game. You gotta keep your stuff alive and be as cost-efficient as possible with the units that you got.

    Am at Mission 3 right now... i kinda took my time with Mission 2 lol
     
    I'm not that familiar with the series, but I think I've played one of the games on the Nintendo DS. I'm not much into strategy game so it didn't appeal to me much. It's a great series though, and a great addition to Nintendo.
     
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