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![[PokeCommunity.com] Advance Wars [PokeCommunity.com] Advance Wars](https://www.edge-online.com/wp-content/uploads/edgeonline/oldfiles/articles/features/advance_wars_box.png)
![[PokeCommunity.com] Advance Wars [PokeCommunity.com] Advance Wars](https://www.warscentral.com/images/andy.png)
![[PokeCommunity.com] Advance Wars [PokeCommunity.com] Advance Wars](https://www.warscentral.com/images/max.png)
![[PokeCommunity.com] Advance Wars [PokeCommunity.com] Advance Wars](https://www.warscentral.com/images/sami.png)
Advance Wars is a critically-acclaimed turn based strategy series branching off from the Japan-only Famicom Wars series. The first game was designed as an entry point to newcomers to the genre, but was planned to be Japan exclusive, much like Famicom Wars. An in-depth tutorial was added to help players understand the simple mechanics, and as a result, Nintendo of America asked why they couldn't bring this to the west, because they thought it was great. The success of the first game resulted in the series spanning across 4 games total. Perhaps a possible 5th?!
Advance Wars is very simple in its core and very easy to understand, but had a lot of depth to it. In the campaign, you played as 3 main COs (commanding officers), Andy, Max and Sami, and your task is to fight other nations and COs from attacking you. Each CO has their own different attributes and skills, offering many possible playstyles and options. The game relied on its simplicity to offer an addictive experience, and it was heavily praised for that and ensured its status as a timeless classic.
Advance Wars 2: Black Hole Rising is the successor of the first game. It tried to shake things up a bit and offer more variety. Instead of being limited to the three Orange Star COs, you can no play as other nations to fight off the Black Hole army from invading Wars World. The game introduced new COs and new units in the process, and many different styled missions. This complicated things a bit, and made the game a lot more unbalanced, but it was still the same, true Advance Wars.
Advance Wars: Dual Strike took what AW2 started and took a step further. There are a lot of gimmicks, new COs, new mission types, new units, new mechanics, whatever. Things got really complicated, to the point there's even an EXP system and skills, and the game was, ultimately, broken. But, in a way, this worked in the game's favor, because it offered endless variety and a lot of content. For some, this might not make up for the gameplay, but a lot loved it.
Advance Wars: Days of Ruin (Dark Conflict in EU) then came in and was a reboot of some sort. It trimmed all the fat of DS and went back to the basics, AW1 style. It also introduced online play. The balanced, simple gameplay was welcomed, although the change in tone and art style, and getting rid of familiar character, have been received rather unfavorably
So, let's discuss this addictive seriesand hope we get a new one. Which one is your favorite? Which COs do you like to use? How about your strategy style? Go crazy.
Advance Wars is very simple in its core and very easy to understand, but had a lot of depth to it. In the campaign, you played as 3 main COs (commanding officers), Andy, Max and Sami, and your task is to fight other nations and COs from attacking you. Each CO has their own different attributes and skills, offering many possible playstyles and options. The game relied on its simplicity to offer an addictive experience, and it was heavily praised for that and ensured its status as a timeless classic.
Advance Wars 2: Black Hole Rising is the successor of the first game. It tried to shake things up a bit and offer more variety. Instead of being limited to the three Orange Star COs, you can no play as other nations to fight off the Black Hole army from invading Wars World. The game introduced new COs and new units in the process, and many different styled missions. This complicated things a bit, and made the game a lot more unbalanced, but it was still the same, true Advance Wars.
Advance Wars: Dual Strike took what AW2 started and took a step further. There are a lot of gimmicks, new COs, new mission types, new units, new mechanics, whatever. Things got really complicated, to the point there's even an EXP system and skills, and the game was, ultimately, broken. But, in a way, this worked in the game's favor, because it offered endless variety and a lot of content. For some, this might not make up for the gameplay, but a lot loved it.
Advance Wars: Days of Ruin (Dark Conflict in EU) then came in and was a reboot of some sort. It trimmed all the fat of DS and went back to the basics, AW1 style. It also introduced online play. The balanced, simple gameplay was welcomed, although the change in tone and art style, and getting rid of familiar character, have been received rather unfavorably
So, let's discuss this addictive series